Beispiel #1
0
        public Result PerformAction(IGameAction <TGameModel> gameAction, ref TGameModel game)
        {
            Result result = gameAction.Validate(game);

            if (!result.Success)
            {
                return(result);
            }

            try
            {
                return(gameAction.Perform(ref game));
            }
            catch (Exception e)
            {
                return(Result.Create(false, new[] { $"{gameAction} was valid, but threw an exception: {e.Message}" }));
            }
        }
Beispiel #2
0
        public Optional.Option <Engine, IEnumerable <string> > Perform(
            [NotNull] IGameAction action)
        {
            var rules = this.Rules.GetValueOrDefault(action.GetType());

            if (rules == null)
            {
                return(Option.None <Engine, IEnumerable <string> >(new string[] { $"Engine does not not {action.GetType().FullName} actions" }));
            }

            if (!rules.All(rule => rule.Verify(this, action)))
            {
                return(Option.None <Engine, IEnumerable <string> >(new string[] {}));
            }

            var newEngine = Engine.NextTurn(action.Perform(this));

            return(Option.Some <Engine, IEnumerable <string> >(newEngine));
        }