public void SetupBase()
        {
            m_EventType        = EventType.Layout;
            m_NearestDistance  = kPickDistance;
            m_NearestControl   = GetDefaultControlID();
            m_CurrentControlID = 0;
            m_MousePosition    = Vector2.zero;

            m_GUIWrapper = Substitute.For <IGUIWrapper>();
            m_GUIWrapper.GetControlID(Arg.Any <int>(), Arg.Any <FocusType>()).Returns(x => GetControlID((int)x[0], (FocusType)x[1]));
            m_GUIWrapper.mousePosition.Returns(x => m_MousePosition);
            m_GUIWrapper.eventType.Returns(x => m_EventType);
            m_GUIWrapper.GUIToWorld(Arg.Any <Vector2>()).Returns(x => (Vector2)x[0]);
            m_GUIWrapper.GUIToWorld(Arg.Any <Vector2>(), Arg.Any <Vector3>(), Arg.Any <Vector3>()).Returns(x => (Vector3)((Vector2)x[0]));
            m_GUIWrapper.IsControlNearest(Arg.Any <int>()).Returns(x => (int)x[0] == nearestControl);
            m_GUIWrapper.When(x => m_GUIWrapper.LayoutControl(Arg.Any <int>(), Arg.Any <float>())).Do(x =>
            {
                if (m_EventType != EventType.Layout)
                {
                    return;
                }

                int controlId  = (int)x[0];
                float distance = (float)x[1];

                if (distance <= m_NearestDistance)
                {
                    m_NearestDistance = distance;
                    m_NearestControl  = controlId;
                }
            });
            m_GUIWrapper.DistanceToCircle(Arg.Any <Vector3>(), Arg.Any <float>()).Returns(x =>
            {
                Vector2 center = (Vector3)x[0];
                float radius   = (float)x[1];

                float dist = (center - m_MousePosition).magnitude;
                if (dist < radius)
                {
                    return(0f);
                }
                return(dist - radius);
            });
            m_GUIWrapper.DistanceToSegment(Arg.Any <Vector3>(), Arg.Any <Vector3>()).Returns(x => HandleUtility.DistancePointToLineSegment(m_MousePosition, (Vector3)x[0], (Vector3)x[1]));

            Vector2 sliderPos;

            m_GUIWrapper.DoSlider(Arg.Any <int>(), Arg.Any <Vector2>(), out sliderPos).Returns(x => (int)x[0] == nearestControl);
            Vector3 sliderPos3;

            m_GUIWrapper.DoSlider(Arg.Any <int>(), Arg.Any <Vector3>(), Arg.Any <Vector3>(), Arg.Any <Vector3>(), Arg.Any <Vector3>(), out sliderPos3).Returns(x => (int)x[0] == nearestControl);
            m_GUIWrapper.GetHandleSize(Arg.Any <Vector3>()).Returns(x => 1f);
        }
Beispiel #2
0
        public bool DoBoneRotation(Transform boneTransform, out float deltaAngle)
        {
            deltaAngle = 0f;

            Transform pivotTransform;

            if (!FindPivotTransform(boneTransform, out pivotTransform))
            {
                pivotTransform = boneTransform;
            }

            if (TryActivateAction(boneTransform, BoneGizmoAction.Rotate))
            {
                m_RotateBoneControlID = m_HoveredBoneBodyControlID;
                m_RotationPivot       = pivotTransform.position;
                m_SliderPosition      = m_GUIWapper.GUIToWorld(m_GUIWapper.mousePosition, pivotTransform.forward, pivotTransform.position);
            }

            if (m_HotBoneTransform != boneTransform)
            {
                return(false);
            }

            Vector3 newPosition;

            if (m_GUIWapper.DoSlider(m_RotateBoneControlID, m_SliderPosition, pivotTransform.forward, pivotTransform.up, pivotTransform.right, out newPosition))
            {
                var fromVector = m_SliderPosition - m_RotationPivot;
                var toVector   = newPosition - m_RotationPivot;
                deltaAngle = Vector3.SignedAngle(fromVector, toVector, pivotTransform.forward);

                m_SliderPosition = newPosition;
                return(true);
            }

            return(false);
        }
Beispiel #3
0
        private bool DoSliderAction(SkeletonAction action, int controlID, ref int actionControlID, out Vector3 newPosition)
        {
            newPosition = m_HoveredSliderData.position;

            if (IsActionTriggering(action))
            {
                actionControlID = controlID;
                m_HotSliderData = m_HoveredSliderData;
                m_HotBoneID     = hoveredBoneID;
            }

            if (m_GUIWrapper.DoSlider(actionControlID, m_HotSliderData, out newPosition))
            {
                m_HotSliderData.position = newPosition;
                return(true);
            }

            return(false);
        }
Beispiel #4
0
        public void OnGUI()
        {
            m_ControlID = m_GUIWrapper.GetControlID(kBrushHashCode, FocusType.Passive);

            var eventType = m_GUIWrapper.eventType;

            if (!m_GUIWrapper.isAltDown)
            {
                m_GUIWrapper.LayoutControl(controlID, 0f);
            }

            if (isActivable)
            {
                m_SliderData.position = m_GUIWrapper.GUIToWorld(m_GUIWrapper.mousePosition);

                if (m_GUIWrapper.IsMouseDown(0))
                {
                    m_DeltaAcc = 0f;
                    onStrokeBegin(this);
                    onStrokeStep(this);
                    m_GUIWrapper.SetGuiChanged(true);
                }

                if (eventType == EventType.MouseMove)
                {
                    onMove(this);
                    m_GUIWrapper.UseCurrentEvent();
                }

                if (m_GUIWrapper.isShiftDown && eventType == EventType.ScrollWheel)
                {
                    var sizeDelta = HandleUtility.niceMouseDeltaZoom * kWheelSizeSpeed;
                    size = Mathf.Max(1f, size + sizeDelta);
                    onSize(this);
                    m_GUIWrapper.UseCurrentEvent();
                }
            }

            if (isHot && m_GUIWrapper.IsMouseUp(0))
            {
                onStrokeEnd(this);
            }

            if (m_GUIWrapper.IsRepainting() && (isHot || isActivable))
            {
                onRepaint(this);
            }

            Vector3 position;

            if (m_GUIWrapper.DoSlider(m_ControlID, m_SliderData, out position))
            {
                step = Mathf.Max(step, 1f);

                var delta     = position - m_SliderData.position;
                var direction = delta.normalized;
                var magnitude = delta.magnitude;

                m_SliderData.position -= direction * m_DeltaAcc;

                m_DeltaAcc += magnitude;

                if (m_DeltaAcc >= step)
                {
                    var stepVector = direction * step;

                    while (m_DeltaAcc >= step)
                    {
                        m_SliderData.position += stepVector;

                        onMove(this);
                        onStrokeStep(this);

                        m_DeltaAcc -= step;
                    }
                }

                m_SliderData.position = position;
                onStrokeDelta(this);
            }
        }