private Vector3 GetMousePositionWorld(IGUIState guiState)
        {
            if (guiToWorld != null)
            {
                return(guiToWorld(guiState, guiState.mousePosition));
            }

            return(guiState.GUIToWorld(guiState.mousePosition, hoveredControl.layoutData.forward, hoveredControl.layoutData.position));
        }
Beispiel #2
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        private Vector3 GUIToWorld(IGUIState guiState, Vector2 guiPosition)
        {
            var forward = Vector3.forward;

            if (guiState.HasCurrentCamera())
            {
                forward = Camera.current.transform.forward;
            }

            return(guiState.GUIToWorld(guiPosition, forward, Vector3.zero));
        }
 private Vector3 GUIToWorld(IGUIState guiState, Vector2 position)
 {
     return(guiState.GUIToWorld(position, GetForward(), GetLocalToWorldMatrix().MultiplyPoint3x4(Vector3.zero)));
 }