public void RaisedUnhandledException(ITestSettings settings) { this.TestPurpose("This test checks to see if unhandled exception can work during debugging"); this.WriteSettings(settings); this.Comment("Set initial debuggee for application"); IDebuggee debuggee = OpenDebuggee(this, settings, DebuggeeMonikers.Exception.Default); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Launch the application"); runner.Launch(settings.DebuggerSettings, debuggee, "-CallRaisedUnhandledException"); this.Comment("Start debugging to hit the exception and verify it should stop at correct source file and line"); runner.Expects.StoppedEvent(StoppedReason.Exception, srcClassName, 8).AfterConfigurationDone(); this.Comment("Verify the callstack, variables and evaluation "); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame when stop at the exception"); threadInspector.AssertStackFrameNames(true, "myException::RaisedUnhandledException.*"); this.Comment("Verify the variables after stop at the exception"); Assert.Subset(new HashSet <string>() { "result", "temp", "this", "myvar" }, currentFrame.Variables.ToKeySet()); currentFrame.AssertVariables("result", "10", "temp", "0", "myvar", "200"); // TODO: LLDB was affected by bug #240441, I wil update this once this bug get fixed if (settings.DebuggerSettings.DebuggerType != SupportedDebugger.Lldb) { this.Comment("Evaluate an expression and verify the results after stop at the exception"); string varEvalResult = currentFrame.Evaluate("result = result + 1"); this.WriteLine("Expected: 11, Actual: {0}", varEvalResult); Assert.Equal("11", varEvalResult); } // TODO: Mingw32 was affected by bug #242924, I wil update this once this bug get fixed if (!(settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_MinGW && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x86)) { this.Comment("Evaluate a function and verify the the results after stop at exception"); string funEvalResult = currentFrame.Evaluate("EvalFunc(100,100)"); this.WriteLine("Expected: 200, Actual: {0}", funEvalResult); Assert.Equal("200", funEvalResult); } } this.Comment("Stop debugging"); runner.DisconnectAndVerify(); } }
public void LocalsBasic(ITestSettings settings) { this.TestPurpose("Check primitives displying in locals."); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Expression); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch."); runner.Launch(settings.DebuggerSettings, debuggee, "-fExpression"); this.Comment("Set a line breakpoints so that we can stop."); runner.SetBreakpoints(debuggee.Breakpoints(SinkHelper.Expression, 31)); this.Comment("To start debugging and break"); runner.Expects.StoppedEvent(StoppedReason.Breakpoint).AfterConfigurationDone(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("To verify locals variables on current frame."); Assert.Subset(new HashSet <string>() { "mybool", "mychar", "myint", "mywchar", "myfloat", "mydouble", "this" }, currentFrame.Variables.ToKeySet()); currentFrame.AssertVariables( "mybool", "true", "myint", "100"); currentFrame.GetVariable("mychar").AssertValueAsChar('A'); currentFrame.GetVariable("mywchar").AssertValueAsWChar('z'); currentFrame.GetVariable("myfloat").AssertValueAsFloat(299); currentFrame.GetVariable("mydouble").AssertValueAsDouble(321); } this.Comment("Run to completion"); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
/// <summary> /// Run core dump basic debugging scenarios /// </summary> void RunCoreDumpBasic(ITestSettings settings, int debuggeeMoniker) { this.Comment("Set initial debuggee for application"); IDebuggee debuggee = OpenDebuggee(this, settings, debuggeeMoniker); this.Comment("Launch the application to hit an exception and generate core dump"); string coreDumpPath = GenerateCoreDump(settings, debuggeeMoniker, debuggee); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure the core dump before start debugging"); runner.LaunchCoreDump(settings.DebuggerSettings, debuggee, coreDumpPath); this.Comment("Start debugging to hit the exception and verify it should stop at correct source file and line"); runner.Expects.StoppedEvent(StoppedReason.Exception, srcClassName, 8).AfterConfigurationDone(); this.Comment("Verify the callstack and variables"); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.WriteLine("current frame: {0}", currentFrame); this.Comment("Verify current frame when stop at the exception"); threadInspector.AssertStackFrameNames(true, "myException::RaisedUnhandledException.*"); this.Comment("Verify the variables after stop at the exception"); Assert.Subset(new HashSet <string>() { "result", "temp", "this", "myvar" }, currentFrame.Variables.ToKeySet()); currentFrame.AssertVariables("result", "10", "temp", "0", "myvar", "200"); } this.Comment("Stop core dump debugging"); runner.DisconnectAndVerify(); } }
public void ConditionalBreakpoints(ITestSettings settings) { this.TestPurpose("Tests that conditional breakpoints work"); this.WriteSettings(settings); IDebuggee debuggee = SinkHelper.Open(this, settings.CompilerSettings, DebuggeeMonikers.KitchenSink.Breakpoint); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Configure launch"); runner.Launch(settings.DebuggerSettings, debuggee, "-fCalling"); this.Comment("Set a conditional line breakpoint"); SourceBreakpoints callingBreakpoints = new SourceBreakpoints(debuggee, SinkHelper.Calling); callingBreakpoints.Add(17, "i == 5"); runner.SetBreakpoints(callingBreakpoints); // The schema also supports conditions on function breakpoints, but MIEngine or GDB doesn't seem // to support that. Plus, there's no way to do it through the VSCode UI anyway. this.Comment("Run to breakpoint"); runner.Expects.HitBreakpointEvent(SinkHelper.Calling, 17) .AfterConfigurationDone(); this.Comment("Verify breakpoint condition is met"); using (IThreadInspector inspector = runner.GetThreadInspector()) { IFrameInspector mainFrame = inspector.Stack.First(); mainFrame.AssertVariables("i", "5"); } this.Comment("Run to completion"); runner.Expects.ExitedEvent() .TerminatedEvent() .AfterContinue(); runner.DisconnectAndVerify(); } }
public void RaisedReThrowException(ITestSettings settings) { this.TestPurpose("This test checks to see if re-throw exception can work during debugging."); this.WriteSettings(settings); this.Comment("Set initial debuggee for application"); IDebuggee debuggee = OpenDebuggee(this, settings, DebuggeeMonikers.Exception.Default); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Launch the application"); runner.Launch(settings.DebuggerSettings, debuggee, "-CallRaisedReThrowException"); this.Comment("Set line breakpoints to the lines with entry of try block and catch block"); SourceBreakpoints bps = debuggee.Breakpoints(srcClassName, 73, 79, 86); runner.SetBreakpoints(bps); this.Comment("Start debugging and hit the breakpoint in the try block"); runner.Expects.HitBreakpointEvent(srcClassName, 73).AfterConfigurationDone(); this.Comment("Continue executing and hit the breakpoint in the frist catch block"); runner.Expects.HitBreakpointEvent(srcClassName, 79).AfterContinue(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame when stop at the first catch block"); threadInspector.AssertStackFrameNames(true, "myException::RaisedReThrowException.*"); this.Comment("Verify the variables of 'errorCode' in the first catch block"); currentFrame.AssertVariables("errorCode", "200"); this.Comment("Verify step in can work in the first catch block"); runner.ExpectStepAndStepToTarget(srcClassName, startLine: 41, targetLine: 42).AfterStepIn(); this.Comment("Verify current frame after step in another function"); threadInspector.AssertStackFrameNames(true, "myException::EvalFunc.*"); this.Comment("Verify step out can work in the first catch block"); runner.Expects.HitStepEvent(srcClassName, 79).AfterStepOut(); } this.Comment("Continue to hit the re-throw exception in the first catch block"); runner.Expects.HitBreakpointEvent(srcClassName, 86).AfterContinue(); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame when stop at the second catch block"); threadInspector.AssertStackFrameNames(true, "myException::RaisedReThrowException.*"); this.Comment("Verify the variables in the second catch block"); Assert.Subset(new HashSet <string>() { "var", "this", "errorCode", "ex2" }, currentFrame.Variables.ToKeySet()); currentFrame.AssertVariables("var", "400", "errorCode", "400"); this.Comment("Verify the exception information in the second catch block"); IVariableInspector ex2Var = currentFrame.Variables["ex2"]; Assert.Contains("code", ex2Var.Variables.Keys); this.WriteLine("Expected: 400, Actual: {0}", ex2Var.Variables["code"].Value); Assert.Equal("400", ex2Var.Variables["code"].Value); this.Comment("Evaluate a function and verify the the results at the second catch block "); // TODO: Mingw32 was affected by bug #242924, I wil update this once this bug get fixed bool evalNotSupportedInCatch = (settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_MinGW && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x86) || (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x64); if (!evalNotSupportedInCatch) { string funEvalResult = currentFrame.Evaluate("EvalFunc(20,20)"); this.WriteLine("Expected: 40, Actual: {0}", funEvalResult); Assert.Equal("40", funEvalResult); } } this.Comment("Verify can step out from a catch block"); runner.ExpectStopAndStepToTarget(StoppedReason.Step, srcAppName, startLine: 61, targetLine: 64).AfterStepOut(); this.Comment("Continue to run at the end of the application"); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
public void RaisedHandledException(ITestSettings settings) { this.TestPurpose("This test checks to see if user handled exception can work during debugging"); this.WriteSettings(settings); this.Comment("Set initial debuggee for application"); IDebuggee debuggee = OpenDebuggee(this, settings, DebuggeeMonikers.Exception.Default); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Launch the application"); runner.Launch(settings.DebuggerSettings, debuggee, "-CallRaisedHandledException"); this.Comment("Set line breakpoints to the lines with entry of try block and catch block"); SourceBreakpoints bps = debuggee.Breakpoints(srcClassName, 20, 33); runner.SetBreakpoints(bps); this.Comment("Start debugging and hit the breakpoint in the try block"); runner.Expects.HitBreakpointEvent(srcClassName, 20).AfterConfigurationDone(); this.Comment("Step over in the try block"); runner.Expects.HitStepEvent(srcClassName, 21).AfterStepOver(); this.Comment("Continue to raise the exception and hit the breakpoint set in the catch block"); runner.Expects.HitBreakpointEvent(srcClassName, 33).AfterContinue(); this.Comment("Verify can step over in the catch block"); runner.Expects.HitStepEvent(srcClassName, 34).AfterStepOver(); this.Comment("Verify the callstack, variables and evaluation "); using (IThreadInspector threadInspector = runner.GetThreadInspector()) { this.Comment("Get current frame object"); IFrameInspector currentFrame = threadInspector.Stack.First(); this.Comment("Verify current frame when stop at the catch block"); threadInspector.AssertStackFrameNames(true, "myException::RaisedHandledException.*"); this.Comment("Verify the variables in the catch block"); Assert.Subset(new HashSet <string>() { "result", "global", "this", "a", "errorCode", "ex" }, currentFrame.Variables.ToKeySet()); currentFrame.AssertVariables("result", "201", "global", "101", "a", "100"); this.Comment("Verify the exception information in the catch block"); IVariableInspector exVar = currentFrame.Variables["ex"]; Assert.Contains("code", exVar.Variables.Keys); this.WriteLine("Expected: 101, Actual: {0}", exVar.Variables["code"].Value); Assert.Equal("101", exVar.Variables["code"].Value); // TODO: LLDB was affected by bug #240441, I wil update this once this bug get fixed if (settings.DebuggerSettings.DebuggerType != SupportedDebugger.Lldb) { this.Comment("Evaluate an expression and verify the results"); string varEvalResult = currentFrame.Evaluate("result=result + 1"); this.WriteLine("Expected: 202, Actual: {0}", varEvalResult); Assert.Equal("202", varEvalResult); } this.Comment("Evaluate a function and verify the the results"); // TODO: Mingw32 was affected by bug #242924, I wil update this once this bug get fixed bool evalNotSupportedInCatch = (settings.DebuggerSettings.DebuggerType == SupportedDebugger.Gdb_MinGW && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x86) || (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg && settings.DebuggerSettings.DebuggeeArchitecture == SupportedArchitecture.x64); if (!evalNotSupportedInCatch) { string funEvalResult = currentFrame.Evaluate("RecursiveFunc(50)"); this.WriteLine("Expected: 1, Actual: {0}", funEvalResult); Assert.Equal("1", funEvalResult); } } this.Comment("Verify can step over after evaluation in the catch block"); runner.Expects.HitStepEvent(srcClassName, 35).AfterStepOver(); this.Comment("Continue to run at the end of the application"); runner.Expects.TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }
public void TestFolderol(ITestSettings settings) { this.TestPurpose("This test checks a bunch of commands and events."); this.WriteSettings(settings); IDebuggee debuggee = Debuggee.Open(this, settings.CompilerSettings, HelloName, DebuggeeMonikers.HelloWorld.Sample); using (IDebuggerRunner runner = CreateDebugAdapterRunner(settings)) { this.Comment("Launch the debuggee"); runner.Launch(settings.DebuggerSettings, debuggee); StoppedEvent stopAtBreak = new StoppedEvent(StoppedReason.Breakpoint); // VsDbg does not fire Breakpoint Change events when breakpoints are set. // Instead it sends a new breakpoint event when it is bound (after configuration done). bool bindsLate = (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg); this.Comment("Set a breakpoint on line 8, but expect it to resolve to line 9."); runner.Expects.ConditionalEvent(!bindsLate, x => x.BreakpointChangedEvent(BreakpointReason.Changed, 9)) .AfterSetBreakpoints(debuggee.Breakpoints(HelloSourceName, 8)); this.Comment("Start debuggging until breakpoint is hit."); runner.Expects.ConditionalEvent(bindsLate, x => x.BreakpointChangedEvent(BreakpointReason.Changed, 9)) .Event(stopAtBreak) .AfterConfigurationDone(); Assert.Equal(HelloSourceName, stopAtBreak.ActualEventInfo.Filename); Assert.Equal(9, stopAtBreak.ActualEventInfo.Line); Assert.Equal(StoppedReason.Breakpoint, stopAtBreak.ActualEventInfo.Reason); this.Comment("Step forward twice until we have initialized variables"); runner.Expects.StoppedEvent(StoppedReason.Step, HelloSourceName, 10) .AfterStepOver(); runner.Expects.StoppedEvent(StoppedReason.Step, HelloSourceName, 11) .AfterStepIn(); this.Comment("Inspect the stack and try evaluation."); using (IThreadInspector inspector = runner.GetThreadInspector()) { this.Comment("Get the stack trace"); IFrameInspector mainFrame = inspector.Stack.First(); inspector.AssertStackFrameNames(true, "main.*"); this.WriteLine("Main frame: {0}", mainFrame); this.Comment("Get variables"); Assert.Subset(new HashSet <string>() { "x", "y", "argc", "argv" }, mainFrame.Variables.ToKeySet()); mainFrame.AssertVariables( "x", "6", "argc", "1"); IVariableInspector argv = mainFrame.Variables["argv"]; Assert.Matches(HexNumberPattern, argv.Value); this.Comment("Expand a variable (argv has *argv under it)"); string variableName = "*argv"; if (settings.DebuggerSettings.DebuggerType == SupportedDebugger.VsDbg) { variableName = String.Empty; } Assert.Contains(variableName, argv.Variables.Keys); Assert.Matches(HexNumberPattern, argv.Variables[variableName].Value); this.Comment("Evaluate with side effect"); string result = mainFrame.Evaluate("x = x + 1"); Assert.Equal("7", result); } this.Comment("Step to force stack info to refresh"); runner.Expects.StoppedEvent(StoppedReason.Step).AfterStepOver(); using (IThreadInspector inspector = runner.GetThreadInspector()) { this.Comment("Evaluation has side effect, make sure it propagates"); Assert.Equal("7", inspector.Stack.First().Variables["x"].Value); } runner.Expects.ExitedEvent(0).TerminatedEvent().AfterContinue(); runner.DisconnectAndVerify(); } }