public bool checkOrders(IFood food)
    {
        int bestMatch = -1;

        for (int i = 0; i < tickets.Length; i++)
        {
            //if already found an order thats been waiting longer keep that one
            if (tickets[i] == null || food.GetType() != tickets[i].getFood().GetType() ||
                (bestMatch != -1 && tickets[bestMatch].getStartTime() < tickets[i].getStartTime()))
            {
                continue;
            }

            if (food.Compare(tickets[i].getFood()))
            {
                bestMatch = i;
            }
        }

        if (bestMatch != -1)
        {
            StartCoroutine(myGame.finishOrder(tickets[bestMatch].getTimeSpent()));
            deleteTicket(bestMatch);
            return(true);
        }
        else
        {
            StartCoroutine(myGame.failOrder());
            return(false);
        }
    }