private void Awake() { _move = GetComponent <IFollowTarget>(); }
public void SetTarget(IFollowTarget target) { _target = target; _orbitRotation = _defaultOrbitRotation; }
private void Awake() { _move = GetComponent <IFollowTarget>(); }
public void SetTarget(IFollowTarget target) { _target = target; _orbitRotation = _defaultOrbitRotation; }