public bool SaveFile(IFileable f) { if (f == null) { return(false); } ISerializable iser = f as ISerializable; if (iser == null) { return(false); } object jobj = new JObject(); if (iser.Serialize(ref jobj) == false) { return(false); } var setting = new JsonSerializerSettings(); setting.Formatting = Formatting.Indented; // 들여쓰기, 줄내림(None : 용량 반으로 줄어듬) setting.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; // 순환 참조 객체 무시 string json = JsonConvert.SerializeObject(jobj, setting); File.WriteAllText(f.FileInfo.FullFileName, json); return(true); }
public bool LoadFile(IFileable f) { try { Bitmap bm = LoadTexture(f); if (bm == null) { return(false); } ISerializable iser = f as ISerializable; if (iser == null) { return(false); } if (iser.Deserialize(bm) == false) { return(false); } } catch (Exception e) { // f.fileinfo.error MessageBox.Show(e.ToString()); return(false); } return(true); }
public bool LoadFile(IFileable f) { try { StreamReader sr = new StreamReader(f.FileInfo.FullFileName); string text = sr.ReadToEnd(); ISerializable iser = f as ISerializable; if (iser == null) { return(false); } if (iser.Deserialize(text) == false) { MessageBox.Show("파일 deserialize 실패 - " + f.FileInfo.FullFileName); return(false); } } catch (Exception e) { // error log MessageBox.Show(e.ToString()); } return(true); }
private Bitmap LoadTexture(IFileable f) { FIBITMAP dib = new FIBITMAP(); if (dib.IsNull == false) { FreeImage.Unload(dib); } FREE_IMAGE_FORMAT fif = FreeImage.GetFIFFromFilename(f.FileInfo.FullFileName); dib = FreeImage.Load(fif, f.FileInfo.FullFileName, FREE_IMAGE_LOAD_FLAGS.DEFAULT); FreeImage.FlipVertical(dib); if (dib.IsNull) { // f.FileInfo.error return(null); } Bitmap bitmap = FreeImage.GetBitmap(dib); FreeImage.Unload(dib); return(bitmap); }
public bool LoadFile(IFileable f) { try { if (mConverters.ContainsKey(f.FileInfo.Extension) == false) { MessageBox.Show("해당 파일을 지원하는 Converter가 없습니다. - " + f.FileInfo.Extension); return(false); } IConverter conv = mConverters[f.FileInfo.Extension]; JObject jmodel = conv.Import(f.FileInfo.FullFileName); // Deserialize ISerializable iser = f as ISerializable; if (iser == null) { return(false); } if (iser.Deserialize(jmodel) == false) { return(false); } } catch (Exception e) { //f.FileInfo.error MessageBox.Show(e.ToString()); return(false); } return(true); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); /* << VIEWS >> */ BaseForm baseForm = new BaseForm(); IGameView gameView = new GameFormView(); // injecting new << View >> //IGameView_Render gameView = new GameFormView_Render(); // injecting new << View >> //IGameView_Manual gameView = new GameFormView_Manual(); IFilerView filerView = new FilerFormView(); IDesignerView designerView = new DesignerFormView(); /* << MODELS >> */ IFiler filer = new Filer(); IDesigner designer = new Designer(); IFileable designerFileable = (IFileable)designer; IGame game = new Game(); IFileable gameFileable = (IFileable)game; /* << CONTROLLER(S) >> */ IGameController gameController = new GameController(gameView, filerView, filer, game, gameFileable); IDesignerController designerController = new DesignerController(filerView, designerView, filer, designer, designerFileable); baseForm.SetControllers(gameController, designerController); //gameView.SetController(gameController); // Set Controller for injected View Application.Run(baseForm); }
public bool SaveFile(IFileable f) { if (f == null) { return(false); } ISerializable iser = f as ISerializable; if (iser == null) { return(false); } FileStream fs = new FileStream(f.FileInfo.FullFileName, FileMode.Create, FileAccess.Write); object writer = new BinaryWriter(fs); bool success = iser.Serialize(ref writer); BinaryWriter bw = writer as BinaryWriter; bw.Close(); fs.Close(); return(success); }
public bool LoadFile(IFileable f) { try { string str = File.ReadAllText(f.FileInfo.FullFileName); JObject jobj = JObject.Parse(str); ISerializable iser = f as ISerializable; if (iser == null) { return(false); } if (iser.Deserialize(jobj) == false) { return(false); } } catch (Exception e) { } return(true); }
public void Save(string filename, IFileable callMeBackforDetails) { // sorry – you gotta do this string txt = ""; int column = callMeBackforDetails.GetColumnCount(); int row = callMeBackforDetails.GetRowCount(); // whatIsAs.WhatsAt(row, column); for (int r = 0; r < row; r++) { for (int c = 0; c < column; c++) { //txt += Convert.ToString(callMeBackforDetails.WhatsAt(r, c)); txt += callMeBackforDetails.WhatsAt(r, c).ToString(); if (c == (column - 1)) { txt += "\n"; } } } this.Converter.Compress(txt); string compressedLevel = this.Converter.Compressed; Saver.Save(filename, compressedLevel); }
public bool LoadFile(IFileable f) { if (f == null) { return(false); } ISerializable iser = f as ISerializable; if (iser == null) { return(false); } FileStream fs = new FileStream(f.FileInfo.FullFileName, FileMode.Open, FileAccess.Read); BinaryReader br = new BinaryReader(fs); bool success = iser.Deserialize(br); br.Close(); fs.Close(); return(success); }
public bool SaveFile(string filename, IFileable dest) { dest.FileInfo = CFileInfo.SetFileInfo(filename); // todo : 파일 유효성 체크 return(SaveFile(dest)); }
//public DesignerController(IManualDesignerView designerView, IFilerView filerView, IFiler filer, IDesigner designer, IFileable designerFileable) //public DesignerController(IDesignerButtonView designerView, IFilerView filerView, IFiler filer, IDesigner designer, IFileable designerFileable) public DesignerController(IDesignerView designerView, IFilerView filerView, IFiler filer, IDesigner designer, IFileable designerFileable) { FilerView = filerView; DesignerView = designerView; Filer = filer; Designer = designer; DesignerFileable = designerFileable; }
public GameController(IGameView /*IGameView_Render*/ /*IGameView_Manual*/ gameView, IFilerView filerView, IFiler filer, IGame game, IFileable gameFileable) { GameView = gameView; FilerView = filerView; Filer = filer; Game = game; GameFileable = gameFileable; }
public GameController(IGameView gameView, IFilerView filerView, IFiler filer, IGame game, IFileable gameFileable) { GameView = gameView; FilerView = filerView; Filer = filer; Game = game; GameFileable = gameFileable; }
public LockingFileDecoration(IFileable decorated, string filePath) : base(decorated) { Condition.Requires(filePath).IsNotNullOrEmpty(); this.FilePath = filePath; // Create a file using the FileStream class. this.Stream = FileUtil.GetLockedStream(this.FilePath); this.Stream.Lock(0, this.Stream.Length); }
public void BuilderTemp(string fileName, IFileable callBack) { string empty = ""; int rows = callBack.GetRowCount(); int columns = callBack.GetColumnCount(); for (int row = 0; row < rows; row++) { for (int column = 0; column < columns; column++) { char part = (char)callBack.WhatsAt(row, column); empty += part.ToString(); } empty += "\r\n"; } System.IO.File.WriteAllText(fileName, empty); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); //<<VIEW>> BaseForm baseFrm = new BaseForm(); IGameView gameView = new GameFormView(); IFilerView filerView = new FilerFormView(); /*MANUAL DESIGNER*/ //IManualDesignerView manualDesignerView = new ManualDesignerFormView(); /*DYNAMIC BUTTONS*/ //IDesignerButtonView designerButtonView = new DesignerButtonFormView(); /*DYNAMIC DRAWING VIEW*/ IDesignerView designerView = new DesignerFormView(); //<<MODELS>> IFiler filer = new Filer(); IDesigner designer = new Designer(); IGame game = new Game(); IFileable designerFileable = (IFileable)designer; IFileable gameFileable = (IFileable)game; baseFrm.StartPosition = FormStartPosition.CenterScreen; //<<CONTROLLERS>> IGameController gameController = new GameController(gameView, filerView, filer, game, gameFileable); /*MANUAL DESIGNER*/ //IDesignerController designerController = new DesignerController(manualDesignerView, filerView, filer, designer, designerFileable); /*DYNAMIC BUTTONS*/ //IDesignerController designerController = new DesignerController(designerButtonView, filerView, filer, designer, designerFileable); /*DYNAMIC DRAWING VIEW*/ IDesignerController designerController = new DesignerController(designerView, filerView, filer, designer, designerFileable); //<<SET CONTROLLERS>> baseFrm.SetControllers(gameController, designerController); /*MANUAL DESIGNER*/ //manualDesignerView.SetController(designerController); Application.Run(baseFrm); }
public bool LoadFile(IFileable dest) { if (dest.FileInfo == null) { MessageBox.Show("파일 로딩 실패"); return(false); } // Formatter 선택 IFormatter formatter = mFormatters[dest.FileInfo.Extension]; if (formatter.LoadFile(dest) == false) { // todo : file error logging return(false); } // todo : file status loaded!! return(true); }
public void Save(string file, IFileable callBack) { int rows = callBack.GetRowCount(); int columns = callBack.GetColumnCount(); StringBuilder level = new StringBuilder(); for (int i = 0; i < rows; i++) { for (int j = 0; j < columns; j++) { char part = (char)callBack.WhatsAt(i, j); level.Append(part); } if (i < (rows - 1)) { level.AppendLine(); } } RawString = level.ToString(); compress(); System.IO.File.WriteAllText(file, CompressedString); }
public void Save(string filename, IFileable callMeBackforDetails) { StringBuilder builder = new StringBuilder(); int rows = callMeBackforDetails.GetRowCount(); int columns = callMeBackforDetails.GetColumnCount(); for (var i = 0; i < rows; i++) { for (var j = 0; j < columns; j++) { char part = (char)callMeBackforDetails.WhatsAt(i, j); builder.Append(part); } if (i < (rows - 1)) { builder.AppendLine(); } } RawString = builder.ToString(); Compress(); System.IO.File.WriteAllText(filename, CompressedString); }
private bool SaveFile(IFileable dest) { if (dest.FileInfo == null) { MessageBox.Show("저장 실패"); return(false); } // Formatter 선택 IFormatter formatter = mFormatters[dest.FileInfo.Extension]; if (formatter.SaveFile(dest) == false) { // todo : file error logging return(false); } // todo : file status 변경 saved! return(true); }
public void SaveFile(string fileName, IFileable callMeBackforDetails) { File = fileName; BaseForm.SaveFileEvent(); }
public FileDecoration(IFileable decorated, string filePath) : base(decorated) { Condition.Requires(filePath).IsNotNullOrEmpty(); this.FilePath = filePath; }
public override IDecorationOf <IFileable> ApplyThisDecorationTo(IFileable decorated) { return(new LockingFileDecoration(decorated, this.FilePath)); }
public static LockingFileDecoration LockingFiling(this IFileable decorated, string filePath) { Condition.Requires(decorated).IsNotNull(); return(new LockingFileDecoration(decorated, filePath)); }
public bool SaveFile(IFileable f) { MessageBox.Show("미구현"); return(false); }
public override IDecorationOf<IFileable> ApplyThisDecorationTo(IFileable decorated) { return new LockingFileDecoration(decorated, this.FilePath); }
//public void SaveGame(string filename, Game, callMeBackforDetails) //{ // Game.Save(filename, callMeBackforDetails); //} public void SaveFile(string fileName, IFileable callMeBackforDetails) { var mockObject = Game; Game.Save(fileName, mockObject); }