Beispiel #1
0
 public override async Task Execute(IFieldObjUser user, SkillRecordCommandArgs args)
 {
     await user.ModifySkills(s => s.Set(
                                 (int)args.Skill,
                                 args.Level,
                                 GameConstants.IsSkillNeedMasterLevel((int)args.Skill) ? args.MasterLevel : null)
                             );
 }
Beispiel #2
0
        protected override async Task Handle(GameStageUser stageUser, IFieldObjUser user, IPacketReader packet)
        {
            _ = packet.ReadInt();
            var templateID = packet.ReadInt();
            var template   = await stageUser.Stage.SkillTemplates.Retrieve(templateID);

            if (template == null)
            {
                return;
            }

            var job      = template.ID / 10000;
            var jobLevel = (byte)GameConstants.GetJobLevel(job);

            // TODO: job checks

            if (jobLevel == 0)
            {
                var sp = Math.Min(user.Character.Level - 1, job == 3000 ? 9 : 6);

                for (var i = 0; i < 3; i++)
                {
                    sp -= user.Character.GetSkillLevel(job * 1000 + 1000 + i);
                }
                if (sp > 0)
                {
                    await user.ModifySkills(s => s.Add(templateID), true);
                }
                return;
            }

            if (GameConstants.IsExtendSPJob(job) && user.Character.GetExtendSP(jobLevel) <= 0)
            {
                return;
            }
            if (!GameConstants.IsExtendSPJob(job) && user.Character.SP <= 0)
            {
                return;
            }

            var maxLevel = template.MaxLevel;

            if (GameConstants.IsSkillNeedMasterLevel(templateID))
            {
                maxLevel = (short)user.Character.GetSkillMasterLevel(templateID);
            }

            if (user.Character.GetSkillLevel(templateID) >= maxLevel)
            {
                return;
            }

            var increment = 1;

            await user.ModifyStats(s =>
            {
                if (GameConstants.IsExtendSPJob(job))
                {
                    s.SetExtendSP(jobLevel, (byte)(s.GetExtendSP(jobLevel) - increment));
                }
                else
                {
                    s.SP--;
                }
            });

            await user.ModifySkills(s => s.Add(templateID, increment), true);
        }