Beispiel #1
0
        public FedNetClient(ConnectorData MQTTConnectorData, IFedNetLogger newlogSystem = null)
        {
            _logSystem = newlogSystem;
            if (_logSystem == null)
            {
                _logSystem = new DefaultLogger();
            }

            _MQTTHostAndPort = MQTTConnectorData.getHasSE();

            _ClientConfiguration = new MqttClientOptionsBuilder();
            _ClientConfiguration.WithClientId(String.Format("{0}-{1}_{2}", MQTTConnectorData.Username, DateTime.Now.ToString("ffffmmHHss"), FedNetWorker.getRandomString(10)));
            if (MQTTConnectorData.useCreditential)
            {
                _ClientConfiguration.WithCredentials(MQTTConnectorData.Username, MQTTConnectorData.Password);
            }
            _ClientConfiguration.WithTcpServer(MQTTConnectorData.Host, MQTTConnectorData.Port);

            _theGameClient = new MqttFactory().CreateMqttClient();
            _theGameClient.UseDisconnectedHandler(e => {
                _logSystem.Info("Disconnected (reason : " + (e.AuthenticateResult != null ? e.AuthenticateResult.ResultCode.ToString() : "unknow") + ")");
                if (Disconnected != null)
                {
                    Disconnected.Invoke(this, e);
                }
                if (reconnectOnDisco)
                {
                    Task.Delay(1000).Wait();
                    Connect();
                }
            });
            _theGameClient.UseConnectedHandler(e => {
                _logSystem.Info("Connected !!");
                _theGameClient.SubscribeAsync(FedNetConstante.SERVER_TO_CLIENT + FedNetConstante.DEFAULT_TOPIC_SEPARATOR + ClientId + FedNetConstante.DEFAULT_TOPIC_SEPARATOR + FedNetConstante.DEFAULT_TOPIC_JOKER, (MqttQualityOfServiceLevel)FedNetConstante.PRIORITY_SERVER_TO_CLIENT);
                _theGameClient.SubscribeAsync(FedNetConstante.SERVER_BROADCAST + FedNetConstante.DEFAULT_TOPIC_SEPARATOR + FedNetConstante.DEFAULT_TOPIC_JOKER, (MqttQualityOfServiceLevel)FedNetConstante.PRIORITY_SERVER_BROADCAST);
                if (Connected != null)
                {
                    Connected.Invoke(this, e);
                }
            });
            _theGameClient.UseApplicationMessageReceivedHandler(e => {
                if (e.ClientId == "" || e.ClientId == " " || e.ClientId == null)
                {
                    return;
                }
                if (MessageReceived != null)
                {
                    MessageReceived.Invoke(this, Message.getMessage(e.ApplicationMessage));
                }
            });

            reconnectOnDisco = true;

            _logSystem.Info("Client initialized !");
        }
Beispiel #2
0
        public FedNetServer(ServerConfigData MQTTConfigData, IFedNetLogger newlogSystem = null)
        {
            _logSystem = newlogSystem;
            if (_logSystem == null)
            {
                _logSystem = new DefaultLogger();
            }

            _theAuthenticator    = MQTTConfigData.Authenticator;
            _ServerConfiguration = new MqttServerOptionsBuilder();
            _ServerConfiguration.WithConnectionValidator(this);
            _ServerConfiguration.WithApplicationMessageInterceptor(this);
            _ServerConfiguration.WithSubscriptionInterceptor(this);
            _ServerConfiguration.WithClientId("Server");
            _ServerConfiguration.WithDefaultEndpointBoundIPAddress(MQTTConfigData.listenAdress);
            _ServerConfiguration.WithDefaultEndpointPort(MQTTConfigData.Port);
            _ServerConfiguration.WithMaxPendingMessagesPerClient(FedNetConstante.MAX_MESSAGE_PENDING);

            _theClientList = new List <ClientData>();
            _theGameServer = new MqttFactory().CreateMqttServer();
            _theGameServer.UseApplicationMessageReceivedHandler(e => {
                if (e.ClientId == "" || e.ClientId == " " || e.ClientId == null)
                {
                    return;
                }
                if (MessageReceived != null)
                {
                    MessageReceived.Invoke(this, Message.getMessage(e.ApplicationMessage));
                }
            });
            _theGameServer.UseClientConnectedHandler(e => {
                _logSystem.Info("new client connected : " + e.ClientId);
                //_theGameServer.SubscribeAsync("Server", FedNetConstante.CLIENT_TO_SERVER + FedNetConstante.DEFAULT_TOPIC_SEPARATOR + FedNetConstante.DEFAULT_TOPIC_JOKER, (MqttQualityOfServiceLevel)FedNetConstante.PRIORITY_SERVER_TO_CLIENT);
            });
            _theGameServer.StartedHandler            = this;
            _theGameServer.StoppedHandler            = this;
            _theGameServer.ClientDisconnectedHandler = this;

            _logSystem.Info("initialisation finished !!");
        }
Beispiel #3
0
 public void ChangeLogger(IFedNetLogger newlogSystem)
 {
     _logSystem = newlogSystem;
 }