Beispiel #1
0
        public void Load_AddsEntity()
        {
            Entity testEntity = new Entity(10, "Entity", new IEntityComponent[0]);

            engine.Load(10, testEntity);

            engine.AllEntities.Single().Should().Be(testEntity);
            testEntity.EntityId.Should().Be(10);
        }
        public void SetUp()
        {
            SystemContainer = new SystemContainer();

            SystemContainer.PositionSystem = Substitute.For <IPositionSystem>();
            SystemContainer.EventSystem    = Substitute.For <IEventSystem>();
            SystemContainer.Random         = Substitute.For <IRandom>();

            entityEngine = Substitute.For <IEntityEngine>();
            entityEngine.New(Arg.Any <string>(), Arg.Any <IEntityComponent[]>()).ReturnsForAnyArgs(callInfo =>
            {
                var entity  = new Entity(0, "entity", callInfo.ArgAt <IEntityComponent[]>(1));
                entity.Name = callInfo.ArgAt <string>(0);
                return(entity);
            });

            entityEngine.Load(Arg.Any <uint>(), Arg.Any <Entity>()).ReturnsForAnyArgs(callInfo =>
            {
                var entity = callInfo.ArgAt <Entity>(1);

                return(entity);
            });
            entityEngine.ComponentTypes.ReturnsForAnyArgs(new[] { typeof(Appearance), typeof(Position), typeof(Stairs), typeof(AttackClosestEnemyBehaviour), typeof(Script) });

            SystemContainer.EntityEngine = entityEngine;
        }