Beispiel #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="RenderItem"/> struct.
        /// </summary>
        /// <param name="renderer">The renderer.</param>
        /// <param name="drawContext">The draw context.</param>
        /// <param name="depth">The depth.</param>
        public RenderItem(IEntityComponentRenderer renderer, object drawContext, float depth)
        {
            if (renderer == null)
            {
                throw new ArgumentNullException("renderer");
            }
            if (drawContext == null)
            {
                throw new ArgumentNullException("drawContext");
            }
            Renderer    = renderer;
            DrawContext = drawContext;

            unsafe
            {
                Depth = *(int *)&depth;

                // Ordering of negative float and int values is reversed, since negative ints are ordered (bitwise)
                // by increasing value, while negative floats are ordered by increasing absolute value
                if (Depth < 0)
                {
                    Depth = (1 << 31) - Depth;
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="RenderItem"/> struct.
        /// </summary>
        /// <param name="renderer">The renderer.</param>
        /// <param name="drawContext">The draw context.</param>
        /// <param name="depth">The depth.</param>
        public RenderItem(IEntityComponentRenderer renderer, object drawContext, float depth)
        {
            if (renderer == null) throw new ArgumentNullException("renderer");
            if (drawContext == null) throw new ArgumentNullException("drawContext");
            Renderer = renderer;
            DrawContext = drawContext;

            unsafe
            {
                Depth = *(int*)&depth;

                // Ordering of negative float and int values is reversed, since negative ints are ordered (bitwise)
                // by increasing value, while negative floats are ordered by increasing absolute value
                if (Depth < 0)
                    Depth = (1 << 31) - Depth;
            }
        }
Beispiel #3
0
        /// <summary>
        /// Initializes a new instance of the <see cref="RenderItem"/> struct.
        /// </summary>
        /// <param name="renderer">The renderer.</param>
        /// <param name="drawContext">The draw context.</param>
        /// <param name="depth">The depth.</param>
        public RenderItem(IEntityComponentRenderer renderer, object drawContext, float depth)
        {
            if (renderer == null) throw new ArgumentNullException("renderer");
            if (drawContext == null) throw new ArgumentNullException("drawContext");
            Renderer = renderer;
            DrawContext = drawContext;

            // If depth less than 0, than set it to 0
            if (depth < MathUtil.ZeroTolerance)
            {
                depth = 0.0f;
            }

            unsafe
            {
                Depth = *(int*)&depth;
            }
        }
Beispiel #4
0
        /// <summary>
        /// Initializes a new instance of the <see cref="RenderItem"/> struct.
        /// </summary>
        /// <param name="renderer">The renderer.</param>
        /// <param name="drawContext">The draw context.</param>
        /// <param name="depth">The depth.</param>
        public RenderItem(IEntityComponentRenderer renderer, object drawContext, float depth)
        {
            if (renderer == null)
            {
                throw new ArgumentNullException("renderer");
            }
            if (drawContext == null)
            {
                throw new ArgumentNullException("drawContext");
            }
            Renderer    = renderer;
            DrawContext = drawContext;

            // If depth less than 0, than set it to 0
            if (depth < MathUtil.ZeroTolerance)
            {
                depth = 0.0f;
            }

            unsafe
            {
                Depth = *(int *)&depth;
            }
        }
 public EntityComponentRendererEventArgs(CameraRendererMode cameraRendererMode, IEntityComponentRenderer renderer)
 {
     CameraRendererMode = cameraRendererMode;
     Renderer = renderer;
 }
 public EntityComponentRendererEventArgs(CameraRendererMode cameraRendererMode, IEntityComponentRenderer renderer)
 {
     CameraRendererMode = cameraRendererMode;
     Renderer           = renderer;
 }