public AI(IEnemy enemy, string type) { if (type == "Enemy") { AIType = new EnemyAI(enemy); } }
public EnemyEnemyCollisionHandler(CollisionData collision) { this.collision = collision; enemyA = (IEnemy)collision.GameObjectA; enemyB = (IEnemy)collision.GameObjectB; side = (ICollisionSide)collision.CollisionSide; }
public override void Hit(IEnemy other, Vector2 direction) { if (other.CurrentState.CanHarmOtherEnemies() && CanHarmOtherEnemies()) Enemy.Velocity *= -Utility.ONE; else other.Kill(); }
public Bandit(IEnemy enemyObject) { this.parent = enemyObject; this.Position = parent.Position; sprite = AnimatedSpriteFactory.Instance.BuildBanditSprite(parent.Position); this.CollisionRectangle = sprite.SpriteDestinationRectangle; }
// 通知敵人單位陣亡 public override void SetParam( System.Object Param ) { base.SetParam( Param); m_Enemy = Param as IEnemy; m_KilledCount ++; // 通知 Notify(); }
// 敵方單位陣亡 private void Notify_EnemyKilled(IEnemy theEnemy ) { // 陣亡數增加 m_EnemyKilledCount++; // 擊倒裝備Rocket 的Ogre if( theEnemy.GetEnemyType() == ENUM_Enemy.Ogre && theEnemy.GetWeapon().GetWeaponType() == ENUM_Weapon.Rocket) m_KillOgreEquipRocket = true; }
public void ReportEnemyHit(IEnemy enemy, IShot shot) { enemy.SubtractHealth(shot.FirePower); // Todo: Ugly.. if (enemy.IsBoss && enemy.Health <= 0) { this.IsBossEliminated = true; } }
/// <summary> /// Add a new pointer for this enemy. /// </summary> /// <param name="enemy">will make pointer for this enemy</param> void OnEnemyCreated(IEnemy enemy) { GameObject pointerObject = Instantiate(enemyPointer); EnemyPointerWidget pointer = pointerObject.GetComponent<EnemyPointerWidget>(); pointer.enemy = enemy; pointer.transform.parent = transform; pointer.transform.position = Vector3.zero; enemy.destroyed += OnEnemyDestroyed; pointers.Add(pointer); }
public virtual void Hit(IEnemy other, Vector2 direction) { if (other.CurrentState.CanHarmOtherEnemies()) { Enemy.Kill(); } else { if (Enemy.Velocity.X > Utility.ZERO && other.Velocity.X > Utility.ZERO || Enemy.Velocity.X < Utility.ZERO && other.Velocity.X < Utility.ZERO) return; if (Enemy.Velocity.X < Utility.ZERO) Enemy.Position = new Vector2(other.Position.X + other.Bounds.Width + Utility.TWO, Enemy.Position.Y); if (Enemy.Velocity.X > Utility.ZERO) Enemy.Position = new Vector2(other.Position.X - Enemy.Bounds.Width - Utility.TWO, Enemy.Position.Y); Enemy.Velocity *= -Utility.ONE; other.Velocity *= -Utility.ONE; } }
public EnemyFireballCollisionHandler(CollisionData collision) { if (collision.GameObjectA is IEnemy) { enemy = (IEnemy)collision.GameObjectA; fireball = (IProjectile)collision.GameObjectB; } else { enemy = (IEnemy)collision.GameObjectB; fireball = (IProjectile)collision.GameObjectA; } }
public static void PlayerEnemyCollision(IMario player, IEnemy enemy) { if (player.CurrentState is DeadMarioState) return; Vector2 direction = GetCollisionDirection(player.Bounds, enemy.Bounds); player.Position += direction * GetPenetration(player.Bounds, enemy.Bounds, direction); enemy.CurrentState.Hit(player, direction); if (!(direction.Y < Utility.ZERO)) return; player.Velocity *= Vector2.UnitX; player.Velocity -= Vector2.UnitY * Utility.VELOCITY_SCALER; }
public void Update(IEnemy enemyA) { this.enemyA = enemyA; foreach (IEnemy enemyB in enemies) { Rectangle objectA = enemyA.Collider; Rectangle objectB = enemyB.Collider; Rectangle overlap = Rectangle.Intersect(objectA, objectB); continueCheck = true; if (enemyB.IsDead == false) { if (enemyA is Koopa) { Koopa koopa = (Koopa)enemyA; if (koopa.iKoopa is KoopaSpin && !overlap.IsEmpty && (objectA.X != objectB.X || objectA.Y != objectB.Y)) { enemyB.TakeDamage(); continueCheck = false; } } if (continueCheck) { if (overlap.Width > overlap.Height) { if (objectA.Location.Y > objectB.Location.Y) { enemyA.Bump(0, overlap.Height / 2); } if (objectA.Location.Y < objectB.Location.Y) { enemyA.Bump(0, -overlap.Height / 2); } } if (overlap.Width < overlap.Height) { if (objectA.Location.X > objectB.Location.X) { enemyA.Bump(overlap.Width / 2, 0); } if (objectA.Location.X < objectB.Location.X) { enemyA.Bump(-overlap.Width / 2, 0); } } } } } }
public EnemyPipeCollisionHandler(CollisionData collision) { this.collision = collision; side = collision.CollisionSide; if (collision.GameObjectA is IEnemy) { enemy = (IEnemy)collision.GameObjectA; } else { enemy = (IEnemy)collision.GameObjectB; side = side.FlipSide(); } }
public EnemyElevatorCollisionHandler(CollisionData collision, IGameState gameState) { this.collision = collision; this.gameState = gameState; side = collision.CollisionSide; if (collision.GameObjectA is IEnemy) { enemy = (IEnemy)collision.GameObjectA; } else { enemy = (IEnemy)collision.GameObjectB; side = side.FlipSide(); } }
public BattleScreen(IPlayer player, IEnemy enemy, GameBoard board) { this.InitializeComponent(); this.Player = player; this.Enemy = enemy; this.board = board; this.PopulateCharacterCell(player); this.PopulateCharacterCell(enemy); this.DrawCharactersStatistic(); this.Skill1.Content = player.Skills[0].Name; this.Skill2.Content = player.Skills[1].Name; this.Skill3.Content = player.Skills[2].Name; this.Skill4.Content = player.Skills[3].Name; }
public MarioEnemyCollisionHandler(CollisionData collision) { this.collision = collision; side = collision.CollisionSide; if (collision.GameObjectA is IMario) { mario = (IMario)collision.GameObjectA; enemy = (IEnemy)collision.GameObjectB; } else { mario = (IMario)collision.GameObjectB; enemy = (IEnemy)collision.GameObjectA; side = side.FlipSide(); } }
// public SoldierCaptive( IEnemy theEnemy) { m_emSoldier = ENUM_Soldier.Captive; m_Captive = theEnemy; // 設定成像 SetGameObject( theEnemy.GetGameObject() ); // 將Enemy數值轉成Soldier用的 SoldierAttr tempAttr = new SoldierAttr(); tempAttr.SetSoldierAttr( theEnemy.GetCharacterAttr().GetBaseAttr() ); tempAttr.SetAttStrategy( theEnemy.GetCharacterAttr().GetAttStrategy()); tempAttr.SetSoldierLv( 1 ); // 設定為1級 SetCharacterAttr( tempAttr ); // 設定武器 SetWeapon( theEnemy.GetWeapon() ); // 更改為SoldierAI m_AI = new SoldierAI( this ); m_AI.ChangeAIState( new IdleAIState() ); }
public override bool IsConditionFulfilled(IGameController controller, IEnemy enemy) { return(true); }
public GoombaStompedState(IEnemy enemy) : base(enemy) { goomba = enemy; }
public KoopaSprite(IEnemy enemy) : base(Utility.KoopaWalkingLeftFrames, Utility.KOOPA_SPRITESHEET_ROWS, Utility.KOOPA_SPRITESHEET_COLUMNS, texture) { this.enemy = enemy; }
public ICommand EnemyEffect(IEnemy enemy) { return new EnemyStun(enemy); }
public ISprite GetGoriyaThrowRight(IEnemy enemy) { return(new GoriyaThrowRight(enemy, enemyLinkSheet)); }
public ISprite GetAnimatedWallMaster(IEnemy enemy) { return(new AnimatedWallMaster(enemy, enemyLinkSheet)); }
// 增加Enemy public void AddEnemy(IEnemy theEnemy) { m_Enemys.Add(theEnemy); }
// 移除Enemy public void RemoveEnemy(IEnemy theEnemy) { m_Enemys.Remove(theEnemy); }
public static void EnemyHorizontalBounce(IEnemy enemy, IPipe pipe, Direction direction) { enemy.ChangeDirection(); ResolveOverlap(enemy, pipe, direction); }
public void Attack(IEnemy enemy) { enemy.BeFlipped(); enemy.Movement = new DeadMovement(game); Boom(); }
public EnemyWallBlockDoorCollision(IEnemy enemy, in Rectangle otherThing)
public EnemyLeftCommand(IEnemy gameObject) { enemy = gameObject; }
public MarioAndKoopaCollisionResponse(ICollision collision) { this.firstEntity = (IMario)collision.GetFirstEntity(); this.secondEntity = (IEnemy)collision.GetSecondEntity(); this.collision = collision; }
public ICommand EnemyEffect(IEnemy enemy) { Halt(); _sprite.Hide(); return(new SpawnableDamage(enemy, 1)); }
private void DrawImages(PictureBox pictureBox, IEnemy enemy, Image image, string id) { pictureBox.Image = image; pictureBox.Width = 140; pictureBox.Height = image.Height; pictureBox.BackColor = Color.Transparent; pictureBox.Left = enemy.Position.X; pictureBox.Top = enemy.Position.Y; pictureBox.Click += PictureBox_Click; pictureBox.Name = id; this.Controls.Add(pictureBox); }
public ISprite GetGoriyaUp(IEnemy enemy) { return(new GoriyaUp(enemy, enemyLinkSheet)); }
public ISprite GetGelMovingHorizontal(IEnemy enemy) { return(new GelMovingHorizontal(enemy, enemyLinkSheet)); }
public ISprite GetBladeTrapSprites(IEnemy enemy) { return(new BladeTrapSprites(enemy, enemyLinkSheet)); }
/*Enemy Sprites*/ public ISprite GetGelIdleJump(IEnemy enemy) { return(new GelIdleJump(enemy, enemyLinkSheet)); }
public ISprite GetAnimatedKeese(IEnemy enemy) { return(new AnimatedKeese(enemy, enemyLinkSheet)); }
public abstract void VisitorEnemy(IEnemy enemy);
public ISprite GetGelMovingVertical(IEnemy enemy) { return(new GelMovingVertical(enemy, enemyLinkSheet)); }
public EStateGoriyaMovingLeft(IEnemy enemy, int coolDown = 0) { this.enemy = enemy; this.sprite = SpriteFactory.Instance.GetGoriyaMovingLeft(enemy); this.coolDown = coolDown; }
/// <summary> /// When enemy dies, remove it from the enemy list. If that was the last enemy finish the wave. /// </summary> /// <param name="enemy">The enemy that was destroyed</param> void OnEnemyDestroyed(IEnemy enemy) { enemyList.Remove(enemy); if (IsLastEnemy()) { FinishWave(); } }
internal static void AddEnemy(IEnemy e) { if (_instance._currentMode != DisplayConstants.Modes.ActiveGameMode.ACTIVEGAMEMODE) return; getInstance()._display.AddEnemies(e.EnemyType.ToString(), e.Points, 1); }
public void AddEnemy(IEnemy entity) { enemies.Add(entity); }
private void StartFight(IEnemy questEnemy) { this.quest.QuestCompleted += this.hero.Collect; this.consoleWriter.WriteLine(string.Format(QuestGamePlayControllerConstants.EncounterEnemy, questEnemy.GetType().Name)); int battleRound = InitialBattleRound; while (this.hero.Health > MinBeingHealth && questEnemy.Health > MinBeingHealth) { this.consoleWriter.WriteLine(QuestGamePlayControllerConstants.ChooseYourNextMove); this.consoleWriter.WriteLine(QuestGamePlayControllerConstants.NextMoveInBattle); char command = this.consoleReader.ReadKey(); this.consoleWriter.Clear(); this.consoleWriter.WriteLine(string.Format(QuestGamePlayControllerConstants.BattleRound, battleRound++)); this.consoleWriter.Write(Environment.NewLine); switch (command) { case CommandFirstChoice: this.Attack(questEnemy); break; case CommandSecondChoice: this.consoleWriter.WriteLine(this.hero.Heal()); this.hero.TakeDamage(questEnemy.GetAttackDamage()); break; case CommandThirdChoice: this.UpdateStats(); this.consoleWriter.Clear(); Console.ForegroundColor = ConsoleColor.Red; Console.ResetColor(); return; default: battleRound--; Console.ForegroundColor = ConsoleColor.Red; this.consoleWriter.WriteLine(QuestGamePlayControllerConstants.WrongCommand); Console.ResetColor(); break; } this.UpdateStats(); this.consoleWriter.Write(Environment.NewLine); } this.consoleWriter.Clear(); if (this.hero.Health > MinBeingHealth) { this.quest.KilledEnemy(questEnemy); this.consoleWriter.WriteLine(string.Format(QuestGamePlayControllerConstants.CongratulationForKillingAnEnemy, this.hero.GetType().Name, questEnemy.GetType().Name)); this.consoleWriter.Write(Environment.NewLine); this.quest.CompleteQuest(); Console.ForegroundColor = ConsoleColor.Green; this.consoleWriter.WriteLine(this.quest.ShowRewards()); this.consoleWriter.Write(Environment.NewLine); Console.ResetColor(); this.UpdateStats(); } else { this.consoleWriter.WriteLine(string.Format(QuestGamePlayControllerConstants.DiedMessage, questEnemy.GetType().Name)); this.consoleWriter.GameOver(); } }
public virtual void CollideWithUnit(IEnemy Unit) { }
public LinkOnEnemy(Link link, IEnemy enemy, Collision.Collision.Direction direction) { this.link = link; this.enemy = enemy; this.direction = direction; }
public override void Hit(IEnemy other, Vector2 direction) { }
public void Attack(IEnemy enemy) { enemy.TakeDamage(); Boom(); }
public DownMovingGoriyaState(IEnemy goriya) : base(goriya) { enemy.Sprite = EnemySpriteFactory.Instance.CreateDownMovingGoriyaSprite(); (enemy as Goriya).direction = "down"; }
public ICommand EnemyEffect(IEnemy enemy) { return(_partyTime ? (ICommand) new SpawnableDamage(enemy, 100) : NoOp.Instance); }
private Image GetImage(IEnemy enemy) { switch (enemy.Picture) { case Pictures.Golem: return Properties.Resources.golem; case Pictures.Ork: return Properties.Resources.orc; case Pictures.Skeleton: return Properties.Resources.skeleton; case Pictures.Drake: return Properties.Resources.drake; case Pictures.Goblin: return Properties.Resources.goblin; case Pictures.Shade: return Properties.Resources.shade; default: //return Properties.Resources.golem; throw new NoPictureException(); } }
public ZolDarkGreenIdleState(IEnemy enemy) { this.enemy = enemy; this.enemy.Velocity.Magnitude = 0; }
public EnemyAI(IEnemy enemy) { parent = enemy; }
public void Use(IEnemy enemy) { enemy.Health -= Damage; enemy.Armor -= ArmorDamage; }
void Start () { if (transform.parent != null) me = (IEnemy) transform.parent.gameObject.GetComponent(typeof(IEnemy)); }
public void AddEnemy(IEnemy enemy) { mEnemys.Add(enemy); }
public void DealDamage(IEnemy enemy) { this.attackBehaviour.DealDamage(enemy); }
public void RemoveEnemy(IEnemy enemy) { mEnemys.Remove(enemy); }
public void RemoveEntity(IEnemy entity) { enemies.Remove(entity); }
public BasicProjectile(double x, double y, IEnemy target, int damage) : base(x, y, BasicProjectile.ProjectileSpeed, target, new ImageBrush(new CroppedBitmap(new BitmapImage( new Uri(@"..\..\Resources\ProjectilesStyleOne.png", UriKind.Relative)), new Int32Rect(1293, 1317, 33, 29))), damage, new BasicDebuff()) { }