public ActionScreen(Game game, SpriteBatch spriteBatch, Texture2D image) : base(game, spriteBatch)
        {
            _image          = image;
            _imageRectangle = new Rectangle(0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height);

            _informationPanel = new InformationPanel(game);
            _informationPanel.Reset();

            _cloudHandler = new CloudHandler(game);

            _playerDies = game.Content.Load <SoundEffect>("Sounds\\pain");

            _collectItemHandler = new CollectItemHandler();
            _collectItemHandler.Init(game);
            _collectItemHandler.CreatePickUpItems();

            CreatePlayer(game);
            _enemiesHandler = new EnemiesHandler(game);
            BuildPlatforms();
            _collectItemHandler.SetPickUpItemsOnPlatforms(_platforms);
        }
        public ActionScreen(Game game, SpriteBatch spriteBatch, Texture2D image) : base(game, spriteBatch)
        {
            _image = image;
            _imageRectangle = new Rectangle(0, 0, Game.Window.ClientBounds.Width, Game.Window.ClientBounds.Height);
     
            _informationPanel = new InformationPanel(game);
            _informationPanel.Reset();

            _cloudHandler = new CloudHandler(game);
     
            _playerDies = game.Content.Load<SoundEffect>("Sounds\\pain");

            _collectItemHandler =  new CollectItemHandler();
            _collectItemHandler.Init(game);
            _collectItemHandler.CreatePickUpItems();

            CreatePlayer(game);
            _enemiesHandler = new EnemiesHandler(game);
            BuildPlatforms();
            _collectItemHandler.SetPickUpItemsOnPlatforms(_platforms);
        }