private void Construct(IGameStateUseCase gameStateUseCase, IEnclosureFactoryUseCase enclosureFactoryUseCase) { _interval = FieldParameter.INTERVAL * 4.0f; _gameStateUseCase = gameStateUseCase; _enclosureFactoryUseCase = enclosureFactoryUseCase; }
private void Construct(IEnclosureFactoryUseCase enclosureFactoryUseCase, IEnclosurePointsUseCase enclosurePointsUseCase, IEnclosureObjectUseCase enclosureObjectUseCase) { _token = this.GetCancellationTokenOnDestroy(); _enclosureFactoryUseCase = enclosureFactoryUseCase; _enclosurePointsUseCase = enclosurePointsUseCase; _enclosureObjectUseCase = enclosureObjectUseCase; }