public void Init(BulletType bulletType)
    {
        switch (bulletType)
        {
        case BulletType.Enemy_Boss_1:
            _effect = BulletEffectPoolConfig.Single.Boss1Pool.Spawn();
            break;
        }

        if (_effect == null)
        {
            return;
        }

        _effect.Init(transform);
        _effect.Begin();
    }
 protected override void OnEnable()
 {
     base.OnEnable();
     _effectView.Begin();
     InitSprite();
 }