public EffectBarRenderer(Bar bar, IEffectBarRendererInfo info)
     : base(bar)
 {
     _info = info;
     _uniqueEffectGlyphs = new FastList<FastList<EffectGlyph>>();
     _effectGlyphs = new FastList<FastDictionary<int, EffectGlyph>>();
 }
Beispiel #2
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 public EffectBarRenderer(Bar bar, IEffectBarRendererInfo info)
     : base(bar)
 {
     _info = info;
     _uniqueEffectGlyphs = new FastList <FastList <EffectGlyph> >();
     _effectGlyphs       = new FastList <FastDictionary <int, EffectGlyph> >();
 }
 public EffectBand(IEffectBarRendererInfo info)
     : base(0, 0)
 {
     Info = info;
     _uniqueEffectGlyphs = new FastList <FastList <EffectGlyph> >();
     _effectGlyphs       = new FastList <FastDictionary <int, EffectGlyph> >();
     IsEmpty             = true;
 }
 public EffectBarRendererFactory(IEffectBarRendererInfo info)
 {
     _info = info;
     IsInAccolade = false;
     HideOnMultiTrack = info.HideOnMultiTrack;
 }
Beispiel #5
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 public EffectBarRendererFactory(IEffectBarRendererInfo info)
 {
     _info            = info;
     IsInAccolade     = false;
     HideOnMultiTrack = info.HideOnMultiTrack;
 }