private void Awake() { Targets = new IDroneTarget[] { new PlayerTarget(), }; }
private void FindTarget() { _target = Targets.FirstOrDefault(target => target.CanAttack(this)); }
private void Awake() { Targets = new IDroneTarget[] { new PlayerTarget(), }; }
private void FindTarget() { _target = Targets.FirstOrDefault(target => target.CanAttack(this)); }