Beispiel #1
0
        public void EnqueueForDrawing(IDrawable obj)
        {
            char[,] objImage = obj.GetBody();
            int imageRows = objImage.GetLength(0);
            int imageCols = objImage.GetLength(1);
            int XPos      = obj.GetCoordinates().XPosition;
            int YPos      = obj.GetCoordinates().YPosition;

            if (obj is GameObject)
            {
                GameObject thisObj = obj as GameObject;

                ConsoleColor color = thisObj.Color;

                for (int row = 0; row < objImage.GetLength(0); row++)
                {
                    for (int col = 0; col < objImage.GetLength(1); col++)
                    {
                        if (YPos + row < visibleRows && YPos >= 0)
                        {
                            ConsoleBuffer.Draw(objImage[row, col].ToString(), XPos + col, YPos + row, (short)thisObj.Color);
                        }
                    }
                }
            }
            else
            {
                for (int row = 0; row < objImage.GetLength(0); row++)
                {
                    for (int col = 0; col < objImage.GetLength(1); col++)
                    {
                        if (YPos + row < visibleRows && YPos >= 0)
                        {
                            ConsoleBuffer.Draw(objImage[row, col].ToString(), XPos + row, YPos, 4);
                        }
                    }
                }
            }
        }
        public void EnqueueForDrawing(IDrawable obj)
        {
            char[,] objImage = obj.GetBody();
            int imageRows = objImage.GetLength(0);
            int imageCols = objImage.GetLength(1);
            int XPos = obj.GetCoordinates().XPosition;
            int YPos = obj.GetCoordinates().YPosition;

            if (obj is GameObject)
            {
                GameObject thisObj = obj as GameObject;

                ConsoleColor color = thisObj.Color;

                for (int row = 0; row < objImage.GetLength(0); row++)
                {
                    for (int col = 0; col < objImage.GetLength(1); col++)
                    {
                        if (YPos + row < visibleRows && YPos >= 0)
                        {
                            ConsoleBuffer.Draw(objImage[row, col].ToString(), XPos + col, YPos + row, (short)thisObj.Color);
                        }
                    }
                }
            }
            else
            {
                for (int row = 0; row < objImage.GetLength(0); row++)
                {
                    for (int col = 0; col < objImage.GetLength(1); col++)
                    {
                        if (YPos + row < visibleRows && YPos >= 0)
                        {
                            ConsoleBuffer.Draw(objImage[row, col].ToString(), XPos + row, YPos, 4);
                        }
                    }
                }
            }
        }
Beispiel #3
0
        public void EnqueueForDrawing(IDrawable obj)
        {
            char[,] objImage = obj.GetBody();

            int imageRows = objImage.GetLength(0);
            int imageCols = objImage.GetLength(1);

            Coordinates objTopLeft = obj.GetCoordinates();

            int lastRow = Math.Min(objTopLeft.YPosition + imageRows, this.renderContextMatrixRows);
            int lastCol = Math.Min(objTopLeft.XPosition + imageCols, this.renderContextMatrixCols);

            for (int row = obj.GetCoordinates().YPosition; row < lastRow; row++)
            {
                for (int col = obj.GetCoordinates().XPosition; col < lastCol; col++)
                {
                    if (row >= 0 && row < renderContextMatrixRows &&
                        col >= 0 && col < renderContextMatrixCols)
                    {
                        renderContextMatrix[row, col] = objImage[row - obj.GetCoordinates().YPosition, col - obj.GetCoordinates().XPosition];
                    }
                }
            }
        }
        public void EnqueueForDrawing(IDrawable obj)
        {
            char[,] objImage = obj.GetBody();

            int imageRows = objImage.GetLength(0);
            int imageCols = objImage.GetLength(1);

            Coordinates objTopLeft = obj.GetCoordinates();

            int lastRow = Math.Min(objTopLeft.YPosition + imageRows, this.renderContextMatrixRows);
            int lastCol = Math.Min(objTopLeft.XPosition + imageCols, this.renderContextMatrixCols);

            for (int row = obj.GetCoordinates().YPosition; row < lastRow; row++)
            {
                for (int col = obj.GetCoordinates().XPosition; col < lastCol; col++)
                {
                    if (row >= 0 && row < renderContextMatrixRows &&
                        col >= 0 && col < renderContextMatrixCols)
                    {
                        renderContextMatrix[row, col] = objImage[row - obj.GetCoordinates().YPosition, col - obj.GetCoordinates().XPosition];
                    }
                }
            }
        }