public Game( // Game objects: IGameState gameState, IMap map, IToolset toolset, // Processors: IDrawMapProcessor drawMapProcessor, IDrawToolsetProcessor drawToolsetProcessor, ITaskProcessor taskProcessor, // Settings: IDrawSettings drawSettings, IEntityFactory entityFactory, ILevelBuilder levelBuilder) { #region Arguments Validation Condition.Requires(gameState, nameof(gameState)).IsNotNull(); Condition.Requires(map, nameof(map)).IsNotNull(); Condition.Requires(toolset, nameof(toolset)).IsNotNull(); Condition.Requires(drawMapProcessor, nameof(drawMapProcessor)).IsNotNull(); Condition.Requires(drawToolsetProcessor, nameof(drawToolsetProcessor)).IsNotNull(); Condition.Requires(taskProcessor, nameof(taskProcessor)).IsNotNull(); Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); Condition.Requires(entityFactory, nameof(entityFactory)).IsNotNull(); Condition.Requires(levelBuilder, nameof(levelBuilder)).IsNotNull(); #endregion Arguments Validation this._levelBuilder = levelBuilder; this._state = gameState; this._map = map; this._toolset = toolset; this._drawMapProcessor = drawMapProcessor; this._drawToolsetProcessor = drawToolsetProcessor; this._taskProcessor = taskProcessor; this._gameProcessorsBasket = new GameProcessorsBasket( this._state, this._map, this._toolset); this.MapLeftButtonMouseController = new MapLeftButtonMouseController( drawSettings, entityFactory, this._map, this._taskProcessor, this._toolset); this.MapRightButtonMouseController = new MapRightButtonMouseController( this._toolset); this.ToolsLeftButtonMouseController = new ToolsLeftButtonMouseController( drawSettings, this._toolset); }
public CloudVisualizer(IDrawSettings settings, ICloudLayouter layouter, ICloudDrawer cloudDrawer, Size pictureSize) { Settings = settings; this.layouter = layouter; this.cloudDrawer = cloudDrawer; this.pictureSize = pictureSize; }
public PointDrawingHelper(IDrawSettings drawSettings, int x, int y) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); this._drawSettings = drawSettings; this._x = x; this._y = y; }
public LazerRayPainter(IDrawSettings drawSettings) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); this._drawSettings = drawSettings; var greenColor = Color.FromArgb(255, 115, 178, 49); this._greenPen = new Pen(greenColor, 5); }
public ToolsLeftButtonMouseController( IDrawSettings drawSettings, IToolset toolset) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); Condition.Requires(toolset, nameof(toolset)).IsNotNull(); this._toolset = toolset; this._drawSettings = drawSettings; }
public GroundPainter( IDrawSettings drawSettings) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); var color = Color.FromArgb(255, 255, 182, 140); this._brush = new SolidBrush(color); this._drawSettings = drawSettings; }
public FinishPainter( IDrawSettings drawSettings) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); var color = Color.FromArgb(255, 27, 174, 198); this._brush = new SolidBrush(color); this._drawSettings = drawSettings; }
public FirePainter( IDrawSettings drawSettings) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); this._drawSettings = drawSettings; var fireColor = Color.FromArgb(255, 255, 34, 34); this._fireBrush = new SolidBrush(fireColor); }
public ToolsetSelectorPainter( IDrawSettings drawSettings) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); var color = Color.FromArgb(255, 214, 0, 24); var brush = new SolidBrush(color); this._pen = new Pen(brush, 4); this._drawSettings = drawSettings; }
public WallPainter( IDrawSettings drawSettings) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); var color = Color.FromArgb(255, 214, 117, 99); this._brush = new SolidBrush(color); this._drawSettings = drawSettings; this._pen = new Pen(Color.FromArgb(255, 132, 85, 74), 2); }
public RofateToLeftPainter( IDrawSettings drawSettings) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); var color = Color.FromArgb(255, 148, 73, 140); var brush = new SolidBrush(color); this._pen = new Pen(brush, 3); this._drawSettings = drawSettings; }
private void DrawNumeration(Graphics graphics, IList <CloudItem> cloudItems, IDrawSettings settings) { for (var i = 0; i < cloudItems.Count; i++) { graphics.DrawString( i.ToString(), cloudItems[i].Font, settings.Colorizer.GetBrush(cloudItems[i]), cloudItems[i].Bounds, format); } }
public TorchPainter(IDrawSettings drawSettings) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); this._drawSettings = drawSettings; var fireColor = Color.FromArgb(255, 255, 34, 34); this._firePen = new Pen(fireColor, 9); var stickColor = Color.FromArgb(255, 148, 73, 8); this._stickPen = new Pen(stickColor, 5); }
public MirrorPainter(IDrawSettings drawSettings) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); this._drawSettings = drawSettings; var blueColor = Color.FromArgb(255, 198, 227, 225); this._bluePen = new Pen(blueColor, 3); var brownColor = Color.FromArgb(255, 148, 73, 8); this._brownPen = new Pen(brownColor, 5); }
public DrawToolsetProcessor( IDrawSettings drawSettings, IEntityFactory entityFactory, IGameState gameState, IToolset toolset) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); Condition.Requires(entityFactory, nameof(entityFactory)).IsNotNull(); Condition.Requires(toolset, nameof(toolset)).IsNotNull(); this._toolset = toolset; this._toolsetMap = new ToolsetMap(entityFactory, this._toolset); this._drawMapProcessor = new DrawMapProcessor(drawSettings, gameState, this._toolsetMap); }
public DrawMapProcessor( IDrawSettings drawSettings, IGameState gameState, IMap map) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); Condition.Requires(gameState, nameof(gameState)).IsNotNull(); Condition.Requires(map, nameof(map)).IsNotNull(); this._drawSettings = drawSettings; this._gameState = gameState; this._bufferBitmap = new Bitmap( this._drawSettings.PointSize * map.Width, this._drawSettings.PointSize * map.Height); this._map = map; this._mapLayerOrder = new[] { MapLayer.Ground, MapLayer.PlayerBody, MapLayer.Air }; var painters = new List <IPainter> { new GroundPainter(this._drawSettings), new WallPainter(this._drawSettings), new FinishPainter(this._drawSettings), new PlayerPainter(this._drawSettings, this._gameState), new PlayerMoverPainter(this._drawSettings), new ToolsetSelectorPainter(this._drawSettings), new LazerPainter(this._drawSettings), new LazerRayPainter(this._drawSettings), new MirrorPainter(this._drawSettings), new BombPainter(this._drawSettings), new FirePainter(this._drawSettings), new TorchPainter(this._drawSettings), new RofateToLeftPainter(this._drawSettings), new RofateToRightPainter(this._drawSettings), }; painters.Add(new ToolOnMapPainter(this._drawSettings, painters)); this._painters = painters; }
public ToolOnMapPainter( IDrawSettings drawSettings, IEnumerable <IPainter> painters) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); Condition.Requires(painters, nameof(painters)).IsNotNull(); this._drawSettings = drawSettings; this._painters = painters; var backgroundColor = Color.FromArgb(255, 24, 146, 222); this._backgroundBrush = new SolidBrush(backgroundColor); var greenColor = Color.FromArgb(255, 115, 178, 49); this._outlinePen = new Pen(greenColor, 2); }
public PlayerPainter( IDrawSettings drawSettings, IGameState gameState) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); Condition.Requires(gameState, nameof(gameState)).IsNotNull(); var blackColor = Color.FromArgb(255, 0, 0, 0); this._blackBrush = new SolidBrush(blackColor); var blueColor = Color.FromArgb(255, 148, 73, 140); this._blueBrush = new SolidBrush(blueColor); this._drawSettings = drawSettings; this._gameState = gameState; }
public LazerPainter(IDrawSettings drawSettings) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); this._drawSettings = drawSettings; var blueColor = Color.FromArgb(255, 49, 52, 189); this._blueBrush = new SolidBrush(blueColor); var pupleColor = Color.FromArgb(255, 123, 24, 49); this._pupleBrush = new SolidBrush(pupleColor); var redColor = Color.FromArgb(255, 247, 32, 41); this._redPen = new Pen(redColor, 5); }
public void Draw(Graphics graphics, IList <CloudItem> cloudItems, IDrawSettings settings) { if (settings.DrawFormat != DrawFormat.OnlyWords) { graphics.DrawRectangles(Pens.Black, cloudItems.Select(t => t.Bounds).ToArray()); } if (settings.DrawFormat == DrawFormat.OnlyWords || settings.DrawFormat == DrawFormat.WordsInRectangles) { DrawAsString(graphics, cloudItems, settings); } if (settings.DrawFormat == DrawFormat.RectanglesWithNumeration) { DrawNumeration(graphics, cloudItems, settings); } }
public BombPainter( IDrawSettings drawSettings) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); this._drawSettings = drawSettings; var blackcolor = Color.FromArgb(255, 57, 60, 57); this._blackBrush = new SolidBrush(blackcolor); var activatedWickColor = Color.FromArgb(255, 255, 34, 34); this._activatedWickBrush = new SolidBrush(activatedWickColor); var normalWickColor = Color.FromArgb(255, 198, 190, 189); this._normalWickBrush = new SolidBrush(normalWickColor); }
public MapLeftButtonMouseController( IDrawSettings drawSettings, IEntityFactory entityFactory, IMap map, ITaskProcessor taskProcessor, IToolset toolset) { Condition.Requires(drawSettings, nameof(drawSettings)).IsNotNull(); Condition.Requires(entityFactory, nameof(entityFactory)).IsNotNull(); Condition.Requires(map, nameof(map)).IsNotNull(); Condition.Requires(taskProcessor, nameof(taskProcessor)).IsNotNull(); Condition.Requires(toolset, nameof(toolset)).IsNotNull(); this._drawSettings = drawSettings; this._entityFactory = entityFactory; this._map = map; this._taskProcessor = taskProcessor; this._toolset = toolset; }
private void DrawAsString(Graphics graphics, IEnumerable <CloudItem> cloudItems, IDrawSettings settings) { foreach (var cloudItem in cloudItems) { graphics.DrawString( cloudItem.Word, cloudItem.Font, settings.Colorizer.GetBrush(cloudItem), cloudItem.Bounds, format); } }