Beispiel #1
0
        public override void Update(GameTime gameTime)
        {
            KeyCheck();

            #region Set hero sockets.
            for (int i = 0; i < Player.HEROFRONT_MAX; i++)
            {
                DragSocket socket = heroFrontGroup.GetSocket(i);
                if (socket == null)
                {
                    selector.SetItemToMatrix("HeroSockets", null, 0, i);
                    continue;
                }
                selector.SetItemToMatrix("HeroSockets", (ISelectable)socket, 0, i);
            }
            for (int i = 0; i < Player.HEROBEHIND_MAX; i++)
            {
                DragSocket socket = heroBehindGroup.GetSocket(i);
                if (socket == null)
                {
                    selector.SetItemToMatrix("HeroSockets", null, 1, i);
                    continue;
                }
                selector.SetItemToMatrix("HeroSockets", (ISelectable)socket, 1, i);
            }
            for (int i = 0; i < Player.HEROSTORED_MAX; i++)
            {
                DragSocket socket = heroStoredGroup.GetSocket(i);
                if (socket == null)
                {
                    selector.SetItemToMatrix("HeroSockets", null, 2, i);
                    continue;
                }
                selector.SetItemToMatrix("HeroSockets", (ISelectable)socket, 2, i);
            }
            #endregion


            #region Drag
            MouseState mouse = Mouse.GetState();
            if (mouse.LeftButton == ButtonState.Pressed)
            {
                if (dragging)
                {
                    dragEffect.x = mouse.X;
                    dragEffect.y = mouse.Y;

                    // Socket effect.
                    bool selected = false;
                    foreach (GUIComponent element in guiLayer.MainGroup)
                    {
                        if (element is DragSocket)
                        {
                            if (((DragSocket)element).IsInside(mouse.X, mouse.Y) && ((DragSocket)element).MatchKey(dragGUI))
                            {
                                selected = true;
                                if (element != selectedSocket)
                                {
                                    selectedSocket = (DragSocket)element;
                                    if (socketEffect is Effect)
                                    {
                                        socketEffect.Finish();
                                    }
                                    socketEffect = new EffectTexture(selectedSocket.emphasis, selectedSocket.x, selectedSocket.y, -1);
                                    topEffectLayer.elements.Add(socketEffect);
                                }
                            }
                        }
                    }
                    if (!selected)
                    {
                        if (socketEffect is Effect)
                        {
                            socketEffect.Finish();
                        }
                        selectedSocket = null;
                    }
                }
                else
                {
                    foreach (GUIComponent element in guiLayer.MainGroup)
                    {
                        if (element is IDragable)
                        {
                            IDragable dragable = (IDragable)element;
                            if (dragable.IsInside(mouse.X, mouse.Y))
                            {
                                dragGUI = dragable;
                                Texture2D dragTexture = dragable.GetTexture();
                                Vector2   dragOrigin  = dragable.GetOrigin(mouse.X, mouse.Y);
                                Sprite    dragSprite  = new Sprite(dragTexture, dragOrigin);
                                dragEffect = new EffectSprite(dragSprite, mouse.X, mouse.Y);
                                topEffectLayer.elements.Add(dragEffect);
                                dragging = true;
                                break;
                            }
                        }
                    }
                }
            }
            else if (mouse.LeftButton == ButtonState.Released)
            {
                if (dragging)
                {
                    foreach (GUIComponent element in guiLayer.MainGroup)
                    {
                        if (element is DragSocket)
                        {
                            DragSocket newSocket = (DragSocket)element;
                            if (newSocket.IsInside(mouse.X, mouse.Y))
                            {
                                if (newSocket.SetContent(dragGUI))
                                {
                                    break;
                                }
                            }
                        }
                    }
                    dragging = false;
                    dragEffect?.Finish();
                    socketEffect?.Finish();
                }
            }
            #endregion

            base.Update(gameTime);
        }