Beispiel #1
0
        public override void OnEffectStart()
        {
            IDispersible dispersible = (IDispersible)gameObject.GetComponent(typeof(IDispersible));

            if (dispersible != null)
            {
                dispersible.Disperse(ParentSkill.EffectTime);

                if (dispersible.IsDispersed)
                {
                    Finish();
                }
            }
            else
            {
                Finish();
            }
        }
 /// <summary>
 /// Creates a new list with the separator interposed between elements.Dispatches to the `intersperse` method of the second argument, if present.
 /// <para />
 /// sig: a -> [a] -> [a]
 /// </summary>
 /// <param name="separator">The element to add to the list.</param>
 /// <param name="list">The list to be interposed.</param>
 /// <returns>The new list.</returns>
 public static dynamic Intersperse <TResult, TSeperator>(RamdaPlaceholder separator, IDispersible <TSeperator, TResult> list)
 {
     return(Currying.Intersperse(separator, list));
 }