private void OnTriggerEnter(Collider other)
            {
                IDieable road = other.GetComponent <IDieable>();

                if (road != null)
                {
                    road.Die();
                }
            }
Beispiel #2
0
 public void TakeDamage(int damage)
 {
     health -= damage;
     if (health <= 0)
     {
         IDieable dieObject = this.GetComponent <IDieable>();
         if (dieObject != null)
         {
             dieObject.die();
             isDead = true;
         }
     }
 }
Beispiel #3
0
 private void Awake()
 {
     dieable = GetComponent <IDieable>();
 }