private void OnTriggerEnter(Collider other) { IDieable road = other.GetComponent <IDieable>(); if (road != null) { road.Die(); } }
public void TakeDamage(int damage) { health -= damage; if (health <= 0) { IDieable dieObject = this.GetComponent <IDieable>(); if (dieObject != null) { dieObject.die(); isDead = true; } } }
private void Awake() { dieable = GetComponent <IDieable>(); }