Beispiel #1
0
    void OnGUI()
    {
        // Show only enabled and non-hidden systems
        // Avoid GC Alloc
        _systems.Clear();
        Dictionary <IDebuggable, SystemInfo> .Enumerator iter = _gameSystems.GetEnumerator();
        while (iter.MoveNext())
        {
            _systems.Add(iter.Current.Key);
        }
        iter.Dispose();
        for (int i = 0, cnt = _systems.Count; i < cnt; ++i)
        {
            IDebuggable system = _systems[i];
            if (IsEnabled(system))
            {
                system.OnDebugGUI();
            }
        }

        if (_isPanelShowing)
        {
            GUI.BringWindowToFront(0);
            GUI.FocusWindow(0);
        }
    }