Beispiel #1
0
        private static void GenData(IDataReadable rder)
        {
            IDataReadable reader = rder;

            XDocument xDoc = new XDocument();
            XElement  root = new XElement("Root");

            xDoc.Add(root);

            //List<string> commentLine = reader.GetLine(0, 1);
            List <string> keyLine = reader.GetColume(1, 1);

            int   num          = 2;
            Array languageType = Enum.GetValues(typeof(LanguageConst.LanguageType));

            for (int n = 0; n < languageType.Length; n++)
            {
                XElement languageEle = new XElement("item");
                root.Add(languageEle);

                List <string> valueLine = reader.GetColume(num, 1, keyLine.Count);

                for (int i = 0; i < keyLine.Count; i++)
                {
                    if (valueLine.Count > i)
                    {
                        languageEle.Add(new XElement(keyLine[i], valueLine[i]));
                    }
                    else
                    {
                        languageEle.Add(new XElement(keyLine[i], valueLine[i]));
                    }
                }

                num++;
            }

            string outputPath = PathConfig.LanguageDataPath;

            if (!Directory.Exists(Path.GetDirectoryName(outputPath)))
            {
                Directory.CreateDirectory(Path.GetDirectoryName(outputPath));
            }

            xDoc.Save(outputPath);

            AssetDatabase.Refresh();
        }
Beispiel #2
0
        public void GenData(IDataReadable reader, string outputPath = null)
        {
            IDataReadable exReader = reader;
            XDocument     xDoc     = new XDocument();
            XElement      root     = new XElement("Root");

            xDoc.Add(root);

            List <string> name  = exReader.GetMemberNames();
            List <string> value = exReader.GetColume(2);

            for (int i = 0; i < name.Count; i++)
            {
                XElement item = new XElement(name[i], value[i]);
                root.Add(item);
            }

            if (outputPath == null)
            {
                outputPath = PathConfig.GetLocalGameDataPath(PathConfig.DataType.Pref)
                             + Path.GetFileNameWithoutExtension(reader.currentDataTypeName) + PrefData.m_fileExtention;
            }
            if (!Directory.Exists(Path.GetDirectoryName(outputPath)))
            {
                Directory.CreateDirectory(Path.GetDirectoryName(outputPath));
            }

            xDoc.Save(outputPath);
            AssetDatabase.Refresh();
            var ai = AssetImporter.GetAtPath(PathEx.ConvertAbstractToAssetPath(outputPath));

            ai.assetBundleName = PathConfig.DataBundleName;
            AssetDatabase.Refresh();
        }