Beispiel #1
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.name == "Pet(Clone)")
     {
         CanDamage = false;
     }
     if (CanDamage)
     {
         if (CanSwing)
         {
             IDamage damageInterface = other.GetComponent <IDamage>();
             if (damageInterface != null)
             {
                 damageInterface.TakeDamage(Damage);
                 damageInterface.SetDamageText(Damage, Crit);
                 //playerref.StopAnim();
                 //playerref.CanMove();
                 //playerref.AnimationEvent();
                 //PC.canMove = true;
                 //SwordRef.anim.SetBool("Swing", false);
                 //PR.CanTurn = true;
                 // SwordRef.canSwing = true;
                 CanSwing = false;
             }
         }
     }
     else
     {
         CanDamage = true; // INCASE THE PLAYER HITS THE PET
     }
 }
Beispiel #2
0
 void AirbotHit()
 {
     hitCount = Physics2D.BoxCastNonAlloc(transform.position, box.size, 0, velocity, RaycastHits, raylength, Global.CharacterDamageLayers);
     for (int i = 0; i < hitCount; i++)
     {
         hit = RaycastHits[i];
         IDamage dam = hit.transform.GetComponent <IDamage>();
         if (dam != null)
         {
             Damage dmg = Instantiate(ContactDamage);
             dmg.instigator   = this;
             dmg.damageSource = transform;
             dmg.point        = hit.point;
             if (dam.TakeDamage(dmg))
             {
                 hitpause = true;
                 pathAgent.SetPath(new Vector3(hit.point.x, hit.point.y, 0) + Vector3.up * hitPauseOffset);
                 animator.Play("laugh");
                 hitPauseTimer.Start(1, null, delegate
                 {
                     hitpause = false;
                     animator.Play("idle");
                 });
             }
         }
     }
 }
Beispiel #3
0
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            RaycastHit hit;
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            if (Physics.Raycast(ray, out hit))
            {
                Transform objectHit = hit.transform;


                MonoBehaviour[] mono;
                mono = objectHit.gameObject.GetComponents <MonoBehaviour>();

                foreach (MonoBehaviour item in mono)
                {
                    if (item is IDamage)
                    {
                        IDamage temp = item as IDamage;
                        temp.TakeDamage();
                        return;
                    }
                }
            }
        }
    }
    void Boom()
    {
        if (flagBoom)
        {
            return;
        }
        flagBoom = true;
        // disable collider before explosion to avoid unnecessary OnCollisionEnter2D() calls
        circle.enabled = false;
        timeoutTimer.Stop(false);
        int count = Physics2D.OverlapCircleNonAlloc(transform.position, BoomRadius, clds, Global.DamageCollideLayers);

        for (int i = 0; i < count; i++)
        {
            if (clds[i] != null)
            {
                IDamage dam = clds[i].GetComponent <IDamage>();
                if (dam != null)
                {
                    Damage dmg = Instantiate(ContactDamage);
                    dmg.instigator   = instigator;
                    dmg.damageSource = transform;
                    dmg.point        = transform.position;
                    dam.TakeDamage(dmg);
                }
            }
        }
        Destroy(gameObject);
        Instantiate(explosion, transform.position, Quaternion.identity);
    }
Beispiel #5
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.P))
        {
            Destroy(gameObject);
        }

        if (Input.GetKeyDown(KeyCode.S))
        {
            agent.ResetPath();
        }

        if (Input.GetMouseButtonDown(0))
        {
            if (!EventSystem.current.IsPointerOverGameObject())
            {
                RaycastHit hit;
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray, out hit))
                {
                    if (hit.collider.tag == "Ground")
                    {
                        curTarget = null;
                        agent.SetDestination(hit.point);
                    }
                    else if (hit.collider.tag == "Enemy")
                    {
                        curTarget = hit.transform;
                    }
                }
            }
        }

        if (curTarget)
        {
            rangeToTarget = (curTarget.transform.position - transform.position).sqrMagnitude;
            if (rangeToTarget > atkRangeSqr)
            {
                agent.SetDestination(curTarget.position);
            }
            else
            {
                agent.ResetPath();
                anim.SetTrigger("Attack");
                IDamage unit = curTarget.GetComponent <IDamage>();
                unit.TakeDamage(0);
            }
        }

        if (!agent.hasPath)
        {
            anim.SetBool("Run", false);
        }
        else
        {
            anim.SetBool("Run", true);
        }
    }
Beispiel #6
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.tag.Equals("Enemy"))
        {
            IDamage d = (IDamage)col.gameObject.GetComponent(typeof(IDamage));
            d.TakeDamage(bulletPower);

            Destroy(this.gameObject);
        }
    }
Beispiel #7
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.tag.Equals("Player"))
        {
            IDamage d = (IDamage)col.gameObject.GetComponent(typeof(IDamage));
            d.TakeDamage(HitValueToPlayer);

            Destroy(gameObject);
        }
    }
    void FixedUpdate()
    {
        transform.rotation = Quaternion.LookRotation(Vector3.forward, velocity);
        float distance = raycastDistance;

        //transform.rotation = Quaternion.Euler( new Vector3( 0, 0, Mathf.Rad2Deg * Mathf.Atan2( velocity.normalized.y, velocity.normalized.x ) ) );
        hitCount = Physics2D.CircleCastNonAlloc(transform.position, beamRadius, velocity, RaycastHits, raycastDistance, Global.DefaultProjectileCollideLayers);
        for (int i = 0; i < hitCount; i++)
        {
            hit = RaycastHits[i];
            if (hit.transform != null && !ignore.Contains(hit.transform) && !ignore.Contains(hit.transform))
            {
                /*
                 * float f = 0;
                 * int i = 0;
                 * for(; f <= distance; f+=1.0f, i++ )
                 * {
                 * Light light = null;
                 * if( lights.Count <= (int)i )
                 * {
                 *  GameObject go = Instantiate( lightPrefab, transform.position, Quaternion.identity, transform );
                 *  light = go.GetComponent<Light>();
                 *  lights.Add( light );
                 * }
                 * light.transform.position = transform.position + (Vector3)velocity * f;
                 * }
                 * for( int asdf = i; asdf < lights.Count; asdf++ )
                 * {
                 * lights.RemoveAt( lights.Count - 1 );
                 * }
                 */
                if (instigator == null || !hit.transform.IsChildOf(instigator.transform))
                {
                    IDamage dam = hit.transform.GetComponent <IDamage>();
                    if (dam != null)
                    {
                        Damage dmg = Instantiate(ContactDamage);
                        dmg.instigator   = instigator;
                        dmg.damageSource = transform;
                        dmg.point        = hit.point;
                        if (dam.TakeDamage(dmg))
                        {
                            Hit(hit.point);
                        }
                    }
                    else
                    {
                        distance = Mathf.Min(distance, Vector2.Distance(hit.point, transform.position));
                        Hit(hit.point);
                    }
                }
            }
        }
        renderer.size = new Vector2(0.2f, distance);
    }
Beispiel #9
0
    void MechHit()
    {
        if (ContactDamage == null)
        {
            return;
        }
        // body hit
        hitCount = Physics2D.BoxCastNonAlloc(body.position, box.size, 0, velocity, RaycastHits, raylength, Global.CharacterDamageLayers);
        for (int i = 0; i < hitCount; i++)
        {
            hit = RaycastHits[i];
            IDamage dam = hit.transform.GetComponent <IDamage>();
            if (dam != null)
            {
                Damage dmg = Instantiate(ContactDamage);
                dmg.instigator   = this;
                dmg.damageSource = transform;
                dmg.point        = hit.point;
                dam.TakeDamage(dmg);
            }
        }

        hitCount = Physics2D.BoxCastNonAlloc(torso.transform.position, torso.size, 0, velocity, RaycastHits, raylength, Global.CharacterDamageLayers);
        for (int i = 0; i < hitCount; i++)
        {
            hit = RaycastHits[i];
            IDamage dam = hit.transform.GetComponent <IDamage>();
            if (dam != null)
            {
                Damage dmg = Instantiate(ContactDamage);
                dmg.instigator   = this;
                dmg.damageSource = transform;
                dmg.point        = hit.point;
                dam.TakeDamage(dmg);
            }
        }

        // fist hit
        hitCount = Physics2D.BoxCastNonAlloc(fist.transform.position, fist.size, 0, Vector2.zero, RaycastHits, raylength, Global.CharacterDamageLayers);
        for (int i = 0; i < hitCount; i++)
        {
            hit = RaycastHits[i];
            IDamage dam = hit.transform.GetComponent <IDamage>();
            if (dam != null)
            {
                Damage dmg = Instantiate(ContactDamage);
                dmg.instigator   = this;
                dmg.damageSource = transform;
                dmg.point        = hit.point;
                dam.TakeDamage(dmg);
            }
        }
    }
Beispiel #10
0
    public void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Enemy")
        {
            IDamage DamRef = other.GetComponent <IDamage>();
            if (DamRef != null)
            {
                if (!HasHit)
                {
                    DamRef.TakeDamage(SkillManager.Instance.MagicDamage);
                    DamRef.SetDamageText(SkillManager.Instance.MagicDamage, false);
                    BoltLives--;
                    HasHit = true;
                }
            }
            Hit = Physics.OverlapSphere(transform.position, radius);

            if (BoltLives <= 0 || other.GetComponent <BaseEnemy>().IsDead)
            {
                Destroy(gameObject);
            }


            if (Enemy != null)
            {
                foreach (GameObject Target in EnemiesHit)
                {
                    if (Target.name == Enemy.name && Target != null)
                    {
                        Destroy(gameObject);
                    }
                }
            }

            if (!EnemiesHit.Contains(other.gameObject))
            {
                EnemiesHit.Add(other.gameObject);
            }
            for (int i = 0; i < Hit.Length; i++)
            {
                if (Hit[i].tag == "Enemy" && !EnemiesHit.Contains(Hit[i].gameObject))
                {
                    Enemy  = Hit[i].gameObject;
                    HasHit = false;
                    break;
                }
            }
        }
        if (other.tag == "Wall")
        {
            Destroy(gameObject);
        }
    }
Beispiel #11
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player" || other.tag == "Enemy")
     {
         IDamage damage = other.GetComponent <IDamage>();
         if (damage != null)
         {
             damage.TakeDamage(EnemyRef.RangedDamage);
             Destroy(gameObject);
         }
     }
     if (other.tag == "Wall")
     {
         Destroy(gameObject);
     }
 }
Beispiel #12
0
    public void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Enemy")
        {
            IDamage DamRef = other.GetComponent <IDamage>();
            if (DamRef != null)
            {
                DamRef.TakeDamage(SkillManager.Instance.MagicDamage);
                DamRef.SetDamageText(SkillManager.Instance.MagicDamage, false);
            }

            Destroy(gameObject);
        }
        if (other.tag == "Wall")
        {
            Destroy(gameObject);
        }
    }
Beispiel #13
0
    void FixedUpdate()
    {
        if (AlignRotationToVelocity)
        {
            transform.rotation = Quaternion.Euler(new Vector3(0, 0, Mathf.Rad2Deg * Mathf.Atan2(velocity.normalized.y, velocity.normalized.x)));
        }

        hitCount = Physics2D.CircleCastNonAlloc(transform.position, circle.radius, velocity, RaycastHits, raycastDistance, Global.DefaultProjectileCollideLayers);
        for (int i = 0; i < hitCount; i++)
        {
            hit = RaycastHits[i];
            if (hit.transform != null && (instigator == null || !hit.transform.IsChildOf(instigator.transform)) && !ignore.Contains(hit.transform))
            {
                IDamage dam = hit.transform.GetComponent <IDamage>();
                if (dam != null)
                {
                    Damage dmg = Instantiate(ContactDamage);
                    dmg.instigator   = instigator;
                    dmg.damageSource = transform;
                    dmg.point        = hit.point;
                    if (dam.TakeDamage(dmg))
                    {
                        HitCount++;
                        if (HitCount >= DieAfterHitCount)
                        {
                            Hit(hit.point);
                            return;
                        }
                    }
                }
                else
                {
                    Hit(hit.point);
                    return;
                }
            }
        }
        transform.position += (Vector3)velocity * Time.fixedDeltaTime;

        /*SpriteRenderer sr = GetComponent<SpriteRenderer>();
         * sr.color = Global.instance.shiftyColor;
         * light.color = Global.instance.shiftyColor;*/
    }
Beispiel #14
0
    protected void BoxHit()
    {
        if (ContactDamage != null)
        {
            hitCount = Physics2D.BoxCastNonAlloc(body.position, box.size, 0, velocity, RaycastHits, raylength, Global.CharacterDamageLayers);
            for (int i = 0; i < hitCount; i++)
            {
                hit = RaycastHits[i];

                IDamage dam = hit.transform.GetComponent <IDamage>();
                if (dam != null)
                {
                    Damage dmg = Instantiate(ContactDamage);
                    dmg.instigator   = this;
                    dmg.damageSource = transform;
                    dmg.point        = hit.point;
                    dam.TakeDamage(dmg);
                }
            }
        }
    }
Beispiel #15
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "Enemy")
        {
            EnemyRef = other.GetComponent <BaseEnemy>();

            EnemyRef = other.GetComponent <BaseEnemy>();
            if (!EnemyRef.Attacked)
            {
                EnemiesHit.Add(other.GetComponent <BaseEnemy>());
                EnemyRef.Attacked = true;
                IDamage DamRef = other.GetComponent <IDamage>();
                if (DamRef != null)
                {
                    DamRef.TakeDamage(SkillManager.Instance.AOEDamage);
                    DamRef.SetDamageText(SkillManager.Instance.AOEDamage, false);
                }
                EnemyRef.DamEffect(DamageEffects.FireEffect);
                StartCoroutine(ResetAttacked());
            }
        }
    }
Beispiel #16
0
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            RaycastHit hit;                                                     //new raycast
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition); //direct raycast from camera to mouse position

            if (Physics.Raycast(ray, out hit))
            {
                Transform objectHit = hit.transform;

                // Debug.Log(objectHit.name);

                MonoBehaviour[] mono; //To go through every monobehavior
                mono = objectHit.gameObject.GetComponents <MonoBehaviour>();

                if (hit.collider.gameObject.tag == "Crate")
                {
                    soundSource.PlayOneShot(hitCrateSound);
                }

                else if (hit.collider.gameObject.tag == "Enemy")
                {
                    soundSource.PlayOneShot(hitEnemySound);
                }

                foreach (MonoBehaviour item in mono)
                {
                    if (item is IDamage) //if the item is of IDamage
                    {
                        IDamage temp = item as IDamage;
                        temp.TakeDamage();
                        return;
                    }
                }
            }
        }
    }
Beispiel #17
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.tag != "Enemy" || IsEnemy)
     {
         if (CanDamage)
         {
             if (CanSwing)
             {
                 IDamage damageInterface = other.GetComponent <IDamage>();
                 if (damageInterface != null)
                 {
                     damageInterface.TakeDamage(Damage);
                     damageInterface.SetDamageText(Damage, Crit);
                     CanSwing = false;
                 }
             }
         }
         else
         {
             CanDamage = true; // INCASE THE PLAYER HITS THE PET
         }
     }
 }
Beispiel #18
0
 void FixedUpdate()
 {
     hitCount = Physics2D.CircleCastNonAlloc(transform.position, circle.radius + radiusFudge, velocity, RaycastHits, raycastDistance, Global.DamageCollideLayers);
     for (int i = 0; i < hitCount; i++)
     {
         hit = RaycastHits[i];
         if (hit.transform != null && (instigator == null || !hit.transform.IsChildOf(instigator.transform)) && !ignore.Contains(hit.transform))
         {
             IDamage dam = hit.transform.GetComponent <IDamage>();
             if (dam != null)
             {
                 Damage dmg = Instantiate(ContactDamage);
                 dmg.instigator   = instigator;
                 dmg.damageSource = transform;
                 dmg.point        = hit.point;
                 if (dam.TakeDamage(dmg))
                 {
                     Boom();
                 }
                 break;
             }
         }
     }
 }
 void CircleHit()
 {
     if (ContactDamage != null)
     {
         hitCount = Physics2D.CircleCastNonAlloc(body.position, circle.radius, body.velocity, RaycastHits, raylength, Global.CharacterDamageLayers);
         for (int i = 0; i < hitCount; i++)
         {
             if (RaycastHits[i].transform.GetInstanceID() == transform.GetInstanceID())
             {
                 continue;
             }
             hit = RaycastHits[i];
             IDamage dam = hit.transform.GetComponent <IDamage>();
             if (dam != null)
             {
                 Damage dmg = Instantiate(ContactDamage);
                 dmg.instigator   = this;
                 dmg.damageSource = transform;
                 dmg.point        = hit.point;
                 dam.TakeDamage(dmg);
             }
         }
     }
 }
    new void UpdateHit(float dT)
    {
        pups.Clear();
        hitCount = Physics2D.BoxCastNonAlloc(transform.position, box.size, 0, velocity, RaycastHits, Mathf.Max(raylength, velocity.magnitude * dT), HitLayers);
        for (int i = 0; i < hitCount; i++)
        {
            hit = RaycastHits[i];
            if (hit.transform.IsChildOf(transform))
            {
                continue;
            }
            ITrigger tri = hit.transform.GetComponent <ITrigger>();
            if (tri != null)
            {
                tri.Trigger(transform);
            }
            IDamage dam = hit.transform.GetComponent <IDamage>();
            if (dam != null)
            {
                // maybe only damage other if charging weapon or has active powerup?
                if (ContactDamage != null)
                {
                    Damage dmg = Instantiate(ContactDamage);
                    dmg.instigator   = this;
                    dmg.damageSource = transform;
                    dmg.point        = hit.point;
                    dam.TakeDamage(dmg);
                }
            }
        }

        pups.Clear();
        hitCount = Physics2D.CircleCastNonAlloc(transform.position, selectRange, Vector3.zero, RaycastHits, 0, Global.WorldSelectableLayers);
        for (int i = 0; i < hitCount; i++)
        {
            hit = RaycastHits[i];
            IWorldSelectable pup = hit.transform.GetComponent <IWorldSelectable>();
            if (pup != null)
            {
                pups.Add((Component)pup);

                /*if( !highlightedPickups.Contains( pup ) )
                 * {
                 * pup.Highlight();
                 * highlightedPickups.Add( pup );
                 * }*/
            }
        }
        //WorldSelectable closest = (WorldSelectable)FindClosest( transform.position, pups.ToArray() );
        IWorldSelectable closest = (IWorldSelectable)Util.FindSmallestAngle(transform.position, shoot, pups.ToArray());

        if (closest == null)
        {
            if (closestISelect != null)
            {
                closestISelect.Unhighlight();
                closestISelect = null;
            }
            if (WorldSelection != null)
            {
                WorldSelection.Unselect();
                WorldSelection = null;
            }
        }
        else if (closest != closestISelect)
        {
            if (closestISelect != null)
            {
                closestISelect.Unhighlight();
            }
            closestISelect = closest;
            closestISelect.Highlight();
        }

        /*highlightedPickupsRemove.Clear();
         * foreach( var pup in highlightedPickups )
         * if( !pups.Contains( pup ) )
         * {
         *  pup.Unhighlight();
         *  highlightedPickupsRemove.Add( pup );
         * }
         * foreach( var pup in highlightedPickupsRemove )
         * highlightedPickups.Remove( pup );
         */
    }
Beispiel #21
0
 public void Hit(float damage)
 {
     mydamage.TakeDamage(damage * modifier);
 }
Beispiel #22
0
 private void Attack(IDamage iDamage)
 {
     iDamage?.TakeDamage(_enemyModel.damage);
 }