private void OnTriggerEnter(Collider other) { IDamagable damagedObj = other.GetComponent <IDamagable>(); if (damagedObj != null) { damagedObj.ReceiveDamage(bullet._dmg); Die(); } }
void DamageTarget(IDamagable target) { if (DamageTime < 0.2f) { DamageTime += GameManagerBase.DeltaTime; } else { target.ReceiveDamage(DamagePerBullet); DamageTime = 0; } }