public void RebuildDiffuseTextures(IDEMDataSampler sampler) { for (int i = 0; i < nodes.Length; i++) { // TODO: Render into texture for nodes with more than 1 source tex[i] = sampler.GenerateTexture(new Size(256, 256), nodes[i].Rectangles[0], gDevice); } }
public void RebuildDiffuseTextures(IDEMDataSampler sampler) { //geom.RebuildDiffuseTextures(sampler); }
public void RebuildDiffuseTextures(IDEMDataSampler sampler) { //geom.RebuildDiffuseTextures(sampler); }