Beispiel #1
0
 public void RebuildDiffuseTextures(IDEMDataSampler sampler)
 {
     for (int i = 0; i < nodes.Length; i++)
     {
         // TODO: Render into texture for nodes with more than 1 source
         tex[i] = sampler.GenerateTexture(new Size(256, 256), nodes[i].Rectangles[0], gDevice);
     }
 }
 public void RebuildDiffuseTextures(IDEMDataSampler sampler)
 {
     //geom.RebuildDiffuseTextures(sampler);
 }
 public void RebuildDiffuseTextures(IDEMDataSampler sampler)
 {
     //geom.RebuildDiffuseTextures(sampler);
 }