Beispiel #1
0
 public int CreateSamplerState([NativeTypeName("const D3D11_SAMPLER_DESC *")] D3D11_SAMPLER_DESC *pSamplerDesc, [NativeTypeName("ID3D11SamplerState **")] ID3D11SamplerState **ppSamplerState)
 {
     return(((delegate * unmanaged <ID3D11Device1 *, D3D11_SAMPLER_DESC *, ID3D11SamplerState **, int>)(lpVtbl[23]))((ID3D11Device1 *)Unsafe.AsPointer(ref this), pSamplerDesc, ppSamplerState));
 }
Beispiel #2
0
 public void PSSetSamplers([NativeTypeName("UINT")] uint StartSlot, [NativeTypeName("UINT")] uint NumSamplers, [NativeTypeName("ID3D11SamplerState *const *")] ID3D11SamplerState **ppSamplers)
 {
     ((delegate * stdcall <ID3D11DeviceContext *, uint, uint, ID3D11SamplerState **, void>)(lpVtbl[10]))((ID3D11DeviceContext *)Unsafe.AsPointer(ref this), StartSlot, NumSamplers, ppSamplers);
 }