public unsafe bool DrawFrame(Action <int, int> draw, [CallerMemberName] string?frameName = null)
    {
        var clearColor = new Color4(0.0f, 0.2f, 0.4f, 1.0f);

        DeviceContext.ClearRenderTargetView(RenderTargetView, clearColor);
        DeviceContext.OMSetRenderTargets(RenderTargetView, /*depthStencil*/ null);
        DeviceContext.RSSetViewport(new Viewport(Size.Width, Size.Height));

        DeviceContext.IASetPrimitiveTopology(PrimitiveTopology.TriangleList);
        DeviceContext.VSSetShader(_vertexShader);
        DeviceContext.PSSetShader(_pixelShader);
        DeviceContext.IASetInputLayout(_inputLayout);
        DeviceContext.IASetVertexBuffer(0, _vertexBuffer, sizeof(VertexPositionColor));
        DeviceContext.Draw(3, 0);

        // Call callback.
        draw(Size.Width, Size.Height);

        if (SwapChain != null)
        {
            Result result = SwapChain.Present(1, PresentFlags.None);
            if (result.Failure &&
                result.Code == Vortice.DXGI.ResultCode.DeviceRemoved.Code)
            {
                return(false);
            }
        }

        return(true);
    }
        public bool DrawFrame(Action <int, int> draw, [CallerMemberName] string frameName = null)
        {
            DeviceContext.RSSetViewport(new Viewport(Window.Width, Window.Height));
            var clearColor = new Color4(0.0f, 0.2f, 0.4f, 1.0f);

            DeviceContext.ClearRenderTargetView(RenderTargetView, clearColor);

            // Call callback.
            draw(Window.Width, Window.Height);

            var result = SwapChain.Present(1, PresentFlags.None);

            if (result.Failure &&
                result.Code == Vortice.DXGI.ResultCode.DeviceRemoved.Code)
            {
                return(false);
            }

            return(true);
        }
Beispiel #3
0
        public bool DrawFrame(Action <int, int> draw, [CallerMemberName] string?frameName = null)
        {
            var clearColor = new Color4(0.0f, 0.2f, 0.4f, 1.0f);

            DeviceContext.ClearRenderTargetView(RenderTargetView, clearColor);
            DeviceContext.OMSetRenderTargets(RenderTargetView, /*depthStencil*/ null);

            DeviceContext.RSSetViewport(new Viewport(Size.Width, Size.Height));

            // Call callback.
            draw(Size.Width, Size.Height);

            if (SwapChain != null)
            {
                Result result = SwapChain.Present(1, PresentFlags.None);
                if (result.Failure &&
                    result.Code == Vortice.DXGI.ResultCode.DeviceRemoved.Code)
                {
                    return(false);
                }
            }

            return(true);
        }