private void LoadManager(ID.Scenes _sceneNameToLoad) { _SceneName = _SceneNames[(int)_sceneNameToLoad]; SteamVR_LoadLevel.Begin(_SceneName, false, _FadeOutTime, _FadeInTime, 0, 0, 0, 1); }
// Use this for initialization void Start() { _ScenceAudioSourceStop = ID.Scenes.opening; _AudioSource = GetComponent <AudioSource>(); _AudioSource.Play(); }