/// <summary> /// Intializes a new <see cref="SingleBiomeGenerator"/> /// </summary> /// <param name="biome">The biome to generate</param> public SingleBiomeGenerator(ID.Biome biome) : base("minecraft:fixed") { Biome = biome; }
/// <summary> /// Intializes a new <see cref="SuperflatGenerator"/> /// </summary> /// <param name="biome">The biome to use</param> /// <param name="layers">The layers to generate</param> /// <param name="structures">The structures which can spawn</param> public SuperflatGenerator(Layer[] layers, ID.Biome biome, StructureList structures) : base("flat") { Layers = layers; Biome = biome; Structures = structures; }