/// <summary>
 /// Intializes a new <see cref="SingleBiomeGenerator"/>
 /// </summary>
 /// <param name="biome">The biome to generate</param>
 public SingleBiomeGenerator(ID.Biome biome) : base("minecraft:fixed")
 {
     Biome = biome;
 }
 /// <summary>
 /// Intializes a new <see cref="SuperflatGenerator"/>
 /// </summary>
 /// <param name="biome">The biome to use</param>
 /// <param name="layers">The layers to generate</param>
 /// <param name="structures">The structures which can spawn</param>
 public SuperflatGenerator(Layer[] layers, ID.Biome biome, StructureList structures) : base("flat")
 {
     Layers     = layers;
     Biome      = biome;
     Structures = structures;
 }