Beispiel #1
0
 /// <summary>
 /// Changes the selected entities' armor to the specified item
 /// </summary>
 /// <param name="selector">the <see cref="BaseSelector"/> to use</param>
 /// <param name="giveItem">the <see cref="Item"/> to give</param>
 /// <param name="armorSlot">the armor slot to put the item in</param>
 public void Armor(BaseSelector selector, Item giveItem, ID.ArmorSlot armorSlot)
 {
     ForFunction.AddCommand(new ReplaceitemEntityCommand(selector, new Slots.ArmorSlot(armorSlot), giveItem, giveItem.Count ?? 1));
 }
Beispiel #2
0
 /// <summary>
 /// Intializes a new <see cref="ArmorSlot"/>
 /// </summary>
 /// <param name="slot">The armor slot to select</param>
 public ArmorSlot(ID.ArmorSlot slot)
 {
     Slot = slot;
 }