Beispiel #1
0
        private bool LeftArrowLightMode(int segmentId, float lightWidth, bool hasRightSegment,
                                        bool hasForwardSegment, Vector3 screenPos, float pedestrianWidth, float zoom, float lightHeight,
                                        ICustomSegmentLight segmentDict, bool hoveredSegment)
        {
            SetAlpha(segmentId, 3);

            var offsetLight = lightWidth;

            if (hasRightSegment)
            {
                offsetLight += lightWidth;
            }

            if (hasForwardSegment)
            {
                offsetLight += lightWidth;
            }

            var myRect4 =
                new Rect(screenPos.x - lightWidth / 2 - offsetLight - pedestrianWidth + 5f * zoom,
                         screenPos.y - lightHeight / 2, lightWidth, lightHeight);

            switch (segmentDict.LightLeft)
            {
            case RoadBaseAI.TrafficLightState.Green:
                GUI.DrawTexture(myRect4, TextureResources.GreenLightLeftTexture2D);
                break;

            case RoadBaseAI.TrafficLightState.Red:
                GUI.DrawTexture(myRect4, TextureResources.RedLightLeftTexture2D);
                break;
            }

            if (!myRect4.Contains(Event.current.mousePosition))
            {
                return(hoveredSegment);
            }
            _hoveredButton[0] = segmentId;
            _hoveredButton[1] = 3;

            if (!MainTool.CheckClicked())
            {
                return(true);
            }
            segmentDict.ChangeLeftLight();

            if (!hasForwardSegment)
            {
                segmentDict.ChangeMainLight();
            }
            return(true);
        }
        private bool LeftForwardRManualSegmentLightMode(bool hasLeftSegment,
                                                        int segmentId,
                                                        Vector3 screenPos,
                                                        float lightWidth,
                                                        float pedestrianWidth,
                                                        float zoom,
                                                        float lightHeight,
                                                        ICustomSegmentLight segmentDict,
                                                        bool hoveredSegment,
                                                        bool hasForwardSegment,
                                                        bool hasRightSegment)
        {
            if (hasLeftSegment)
            {
                // left arrow light
                SetAlpha(segmentId, 3);

                var myRect4 =
                    new Rect(
                        screenPos.x - (lightWidth / 2) - (lightWidth * 2) - pedestrianWidth + (5f * zoom),
                        screenPos.y - (lightHeight / 2),
                        lightWidth,
                        lightHeight);

                switch (segmentDict.LightLeft)
                {
                case RoadBaseAI.TrafficLightState.Green: {
                    GUI.DrawTexture(myRect4, TrafficLightTextures.GreenLightLeft);
                    break;
                }

                case RoadBaseAI.TrafficLightState.Red: {
                    GUI.DrawTexture(myRect4, TrafficLightTextures.RedLightLeft);
                    break;
                }
                }

                if (myRect4.Contains(Event.current.mousePosition))
                {
                    hoveredButton[0] = segmentId;
                    hoveredButton[1] = 3;
                    hoveredSegment   = true;

                    if (MainTool.CheckClicked())
                    {
                        segmentDict.ChangeLeftLight();
                    }
                }
            }

            // forward-right arrow light
            SetAlpha(segmentId, 4);

            var myRect5 =
                new Rect(
                    screenPos.x - (lightWidth / 2) - lightWidth - pedestrianWidth + (5f * zoom),
                    screenPos.y - (lightHeight / 2),
                    lightWidth,
                    lightHeight);

            if (hasForwardSegment && hasRightSegment)
            {
                switch (segmentDict.LightMain)
                {
                case RoadBaseAI.TrafficLightState.Green: {
                    GUI.DrawTexture(myRect5, TrafficLightTextures.GreenLightForwardRight);
                    break;
                }

                case RoadBaseAI.TrafficLightState.Red: {
                    GUI.DrawTexture(myRect5, TrafficLightTextures.RedLightForwardRight);
                    break;
                }
                }
            }
            else if (!hasRightSegment)
            {
                switch (segmentDict.LightMain)
                {
                case RoadBaseAI.TrafficLightState.Green: {
                    GUI.DrawTexture(myRect5, TrafficLightTextures.GreenLightStraight);
                    break;
                }

                case RoadBaseAI.TrafficLightState.Red: {
                    GUI.DrawTexture(myRect5, TrafficLightTextures.RedLightStraight);
                    break;
                }
                }
            }
            else
            {
                switch (segmentDict.LightMain)
                {
                case RoadBaseAI.TrafficLightState.Green: {
                    GUI.DrawTexture(myRect5, TrafficLightTextures.GreenLightRight);
                    break;
                }

                case RoadBaseAI.TrafficLightState.Red: {
                    GUI.DrawTexture(myRect5, TrafficLightTextures.RedLightRight);
                    break;
                }
                }
            }

            if (!myRect5.Contains(Event.current.mousePosition))
            {
                return(hoveredSegment);
            }

            hoveredButton[0] = segmentId;
            hoveredButton[1] = 4;

            if (!MainTool.CheckClicked())
            {
                return(true);
            }

            segmentDict.ChangeMainLight();
            return(true);
        }