public ScorePanel( ICrystallonEntity pEntity, int pPoints )
        {
            InitializeWidget();

            ScoreLabel = new Sce.PlayStation.HighLevel.GameEngine2D.Label() {
                Text = pPoints.ToString()
            };
            var font = new Font("Application/assets/fonts/Bariol_Regular.otf", 25, FontStyle.Regular);
            var map = new FontMap(font);
            ScoreLabel.FontMap = map;
            ScoreLabel.Position = new Vector2(-4.0f, 10.0f);
            ScoreLabel.Color = Colors.White;
            ScoreLabel.HeightScale = 1.0f;
            ScoreLabel.Pivot = new Vector2(0.5f, 0.5f);
            Sequence sequence = new Sequence();
            sequence.Add( new DelayTime( 0.5f ) );
            sequence.Add ( new CallFunc( () => { pEntity.getNode().Parent.AddChild(ScoreLabel); } ) );

            //			ScoreText.Font = FontManager.Instance.Get ("Bariol", 20, "Bold");
            //			ScoreText.Text = pPoints.ToString();
            //			ScoreText.Alpha = 0.0f;
            //			_scoreTexture = new Texture2D((int)ScoreText.Width, (int)ScoreText.Height, false, PixelFormat.Rgba);
            //			ScoreText.RenderToTexture(_scoreTexture);
            //			_scoreTextureInfo = new TextureInfo(_scoreTexture);
            //			_scoreSprite = new SpriteUV(_scoreTextureInfo);
            //			_scoreSprite.Pivot = new Vector2(0.5f, 0.5f);
            //			pEntity.getNode().AddChild(_scoreSprite);
            //			_scoreSprite.Position = new Vector2(0.0f, 20.0f);
            //			Vector2 v = ConvertScreenToLocal( pPosition );
            //			this.SetPosition( v.X - ScoreText.Width/2, Director.Instance.GL.Context.GetViewport().Height - (v.Y + 40) );
            //			Sequence sequence = new Sequence();
            //			sequence.Add( new DelayTime( 3.0f ) );
            //			sequence.Add ( new CallFunc( () => {
            //				ScoreText.Visible = false;
            //				this.Dispose();
            //			} ) );
            Director.Instance.CurrentScene.RunAction(sequence);
        }
 public void RemoveChildEntity( ICrystallonEntity pEntity, bool doCleanup )
 {
     _allEntites.Remove( pEntity );
     pEntity.Parent.RemoveChild( pEntity.getNode(), doCleanup );
 }
 // METHODS -------------------------------------------------------------------------------------------------
 /// <summary>
 /// Adds an entity to the specified layer. 0 = Background. 1 = Gameplay. 2 = Foreground. Defaults to 1.
 /// </summary>
 /// <param name='pEntity'>
 /// entity.
 /// </param>
 /// <param name='pLayerIndex'>
 /// layer index.
 /// </param>
 public void AddChildEntity( ICrystallonEntity pEntity, int pLayerIndex=1 )
 {
     if (_allEntites.Contains(pEntity) == false) {
         _allEntites.Add(pEntity);
     }
     Layers[pLayerIndex].AddChild(pEntity.getNode());
 }