Beispiel #1
0
    private void ObstaclesMovement()
    {
        transform.position = new Vector3(transform.position.x - Time.deltaTime * _locationSettings.Speed,
                                         transform.position.y, transform.position.z);

        if (_position - transform.position.x >= _locationSettings.DistanceBetweenObst * 2)
        {
            _creationManager.CreateObstacle();
            _position = transform.position.x;
        }
    }