private void rollMany(int rolls, int pins)
 {
     for (int i = 0; i < rolls; i++)
     {
         _contestant.Roll(pins);
     }
 }
Beispiel #2
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        /// <summary>
        ///
        /// </summary>
        /// <param name="contest"></param>
        /// <param name="rollInput"></param>
        /// <returns>The amount of pins that can be thrown on next throw, -1 if player game is done</returns>
        public static int Roll(this IContest contest, Roll rollInput)
        {
            IContestant contestant = contest.Contestants.FirstOrDefault(x => x.ContestantName == rollInput.ContestantName);
            int         pins       = 0;

            if (!contestant.IsInstanceComplete)
            {
                pins = contestant.Roll(rollInput.PinsKnocked);
            }

            return(contestant.IsInstanceComplete ? -1 : pins);
        }