void conn_Disconnected(object sender, EventArgs e)
        {
            ICommunicationConnection conn = (ICommunicationConnection)sender;

            connections.Remove(conn);
            conn.Disconnected -= conn_Disconnected;
        }
Beispiel #2
0
 public void Start()
 {
     if (IsServer)
     {
         server.ConnectionRecieved += server_ConnectionRecieved;
         server.Start(initArgs);
     }
     else
     {
         conn = client.Connect(initArgs);
         while (conn.IsConnected)
         {
             MessageReceived.RaiseEvent(this, conn.Receive());
         }
         Environment.Exit(1);
     }
 }
 public virtual void Start(ICommunicationInitialisation initArgs)
 {
     if (listening)
     {
         return;
     }
     connections = new List <ICommunicationConnection>();
     OnStart(initArgs);
     while (!_stop)
     {
         ICommunicationConnection conn = WaitForConnection();
         connections.Add(conn);
         conn.Disconnected += conn_Disconnected;
         if (ShouldFireConnectionReceived())
         {
             OnConnectionReceived(conn);
         }
         if (!MultipleStreams)
         {
             break;
         }
     }
     Stopping = false;
 }
 protected virtual void OnConnectionReceived(ICommunicationConnection connection)
 {
     ConnectionRecieved.RaiseEvent(this, connection);
 }
Beispiel #5
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 private void server_ConnectionRecieved(object sender, Generic.EventArgs <ICommunicationConnection> e)
 {
     conn = e.Value;
     conn.Disconnected += conn_Disconnected;
 }
Beispiel #6
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 private void server_ConnectionRecieved(object sender, Generic.EventArgs<ICommunicationConnection> e)
 {
     conn = e.Value;
     conn.Disconnected += conn_Disconnected;
 }
Beispiel #7
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 public void Start()
 {
     if (IsServer)
     {
         server.ConnectionRecieved += server_ConnectionRecieved;
         server.Start(initArgs);
     }
     else
     {
         conn = client.Connect(initArgs);
         while (conn.IsConnected)
         {
             MessageReceived.RaiseEvent(this, conn.Receive());
         }
         Environment.Exit(1);
     }
 }
 protected virtual void OnConnectionReceived(ICommunicationConnection connection)
 {
     ConnectionRecieved.RaiseEvent(this, connection);
 }