public override void Clear(IColorType color)
        {
            RGBA_Doubles colorDoubles = color.GetAsRGBA_Doubles();

            Gl.glClearColor((float)colorDoubles.R, (float)colorDoubles.G, (float)colorDoubles.B, (float)colorDoubles.A);
            Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
        }
 public void ActiveColor(IColorType c)
 {
     m_active_color = c.GetAsRGBA_Doubles();
 }
 public void TextColor(IColorType c)
 {
     m_text_color = c.GetAsRGBA_Doubles();
 }
Beispiel #4
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 public override void Clear(IColorType color)
 {
     RGBA_Doubles colorDoubles = color.GetAsRGBA_Doubles();
     Gl.glClearColor((float)colorDoubles.m_r, (float)colorDoubles.m_g, (float)colorDoubles.m_b, (float)colorDoubles.m_a);
     Gl.glClear(Gl.GL_COLOR_BUFFER_BIT | Gl.GL_DEPTH_BUFFER_BIT);
 }
Beispiel #5
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 public void ActiveColor(IColorType c)
 {
     m_active_color = c.GetAsRGBA_Doubles();
 }
Beispiel #6
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 public void TextColor(IColorType c)
 {
     m_text_color = c.GetAsRGBA_Doubles();
 }
Beispiel #7
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 public void line_color(IColorType c)
 {
     m_color = c.GetAsRGBA_Doubles();
 }