public virtual void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
#if DEBUG
            Color color = Color.White;

            switch (this)
            {
            case Player _:
                color = Color.Green;
                break;

            case Coin _:
                color = Color.Red;
                break;

            case Wall _:
                color = Color.Blue;
                break;
            }

            if (Collider.Active)
            {
                spriteBatch.Draw(
                    Collider.GetType() == typeof(CollisionRectangle) ? game.pixel : game.circle,
                    Collider.ToRectangle(),
                    new Color(color, 20)
                    );
            }
#endif
        }