Beispiel #1
0
        ////private ICodeCompiler icc = codeProvider.CreateCompiler();
        //public string CompileFromFile(string LSOFileName)
        //{
        //    switch (Path.GetExtension(LSOFileName).ToLower())
        //    {
        //        case ".txt":
        //        case ".lsl":
        //            Common.ScriptEngineBase.Shared.SendToDebug("Source code is LSL, converting to CS");
        //            return CompileFromLSLText(File.ReadAllText(LSOFileName));
        //        case ".cs":
        //            Common.ScriptEngineBase.Shared.SendToDebug("Source code is CS");
        //            return CompileFromCSText(File.ReadAllText(LSOFileName));
        //        default:
        //            throw new Exception("Unknown script type.");
        //    }
        //}

        /// <summary>
        /// Converts script from LSL to CS and calls CompileFromCSText
        /// </summary>
        /// <param name="Script">LSL script</param>
        /// <returns>Filename to .dll assembly</returns>
        public string PerformScriptCompile(string Script, string asset)
        {
            m_positionMap = null;
            m_warnings.Clear();

            string OutFile = Path.Combine(ScriptEnginesPath, Path.Combine(
                                              m_scriptEngine.World.RegionInfo.RegionID.ToString(),
                                              FilePrefix + "_compiled_" + asset + ".dll"));

//            string OutFile = Path.Combine(ScriptEnginesPath,
//                    FilePrefix + "_compiled_" + asset + ".dll");

            if (!Directory.Exists(ScriptEnginesPath))
            {
                try
                {
                    Directory.CreateDirectory(ScriptEnginesPath);
                }
                catch (Exception)
                {
                }
            }

            if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
                                               m_scriptEngine.World.RegionInfo.RegionID.ToString())))
            {
                try
                {
                    Directory.CreateDirectory(ScriptEnginesPath);
                }
                catch (Exception)
                {
                }
            }

            if (Script == String.Empty)
            {
                if (File.Exists(OutFile))
                {
                    return(OutFile);
                }

                throw new Exception("Cannot find script assembly and no script text present");
            }

            // Don't recompile if we already have it
            //
            if (File.Exists(OutFile) && File.Exists(OutFile + ".text") && File.Exists(OutFile + ".map"))
            {
                ReadMapFile(OutFile + ".map");
                return(OutFile);
            }

            enumCompileType l = DefaultCompileLanguage;

            if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
            {
                l = enumCompileType.cs;
            }
            if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
            {
                l = enumCompileType.vb;
                // We need to remove //vb, it won't compile with that

                Script = Script.Substring(4, Script.Length - 4);
            }
            if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
            {
                l = enumCompileType.lsl;
            }

            if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
            {
                l = enumCompileType.js;
            }

            if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
            {
                l = enumCompileType.yp;
            }

            if (!AllowedCompilers.ContainsKey(l.ToString()))
            {
                // Not allowed to compile to this language!
                string errtext = String.Empty;
                errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
                throw new Exception(errtext);
            }

            string compileScript = Script;

            if (l == enumCompileType.lsl)
            {
                // Its LSL, convert it to C#
                LSL_Converter = (ICodeConverter) new CSCodeGenerator();
                compileScript = LSL_Converter.Convert(Script);

                // copy converter warnings into our warnings.
                foreach (string warning in LSL_Converter.GetWarnings())
                {
                    AddWarning(warning);
                }

                m_positionMap = ((CSCodeGenerator)LSL_Converter).PositionMap;
            }

            if (l == enumCompileType.yp)
            {
                // Its YP, convert it to C#
                compileScript = YP_Converter.Convert(Script);
            }

            switch (l)
            {
            case enumCompileType.cs:
            case enumCompileType.lsl:
                compileScript = CreateCSCompilerScript(compileScript);
                break;

            case enumCompileType.vb:
                compileScript = CreateVBCompilerScript(compileScript);
                break;

            case enumCompileType.js:
                compileScript = CreateJSCompilerScript(compileScript);
                break;

            case enumCompileType.yp:
                compileScript = CreateYPCompilerScript(compileScript);
                break;
            }

            return(CompileFromDotNetText(compileScript, l, asset));
        }
Beispiel #2
0
        /// <summary>
        /// Converts script from LSL to CS and calls CompileFromCSText
        /// </summary>
        /// <param name="Script">LSL script</param>
        /// <returns>Filename to .dll assembly</returns>
        public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
                                         out string assembly, out Dictionary <KeyValuePair <int, int>, KeyValuePair <int, int> > linemap)
        {
            //            m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);

            IScriptModuleComms comms = m_scriptEngine.World.RequestModuleInterface <IScriptModuleComms>();

            linemap = null;
            m_warnings.Clear();

            assembly = GetCompilerOutput(asset);

            if (!Directory.Exists(ScriptEnginesPath))
            {
                try
                {
                    Directory.CreateDirectory(ScriptEnginesPath);
                }
                catch (Exception)
                {
                }
            }

            if (!Directory.Exists(Path.Combine(ScriptEnginesPath,
                                               m_scriptEngine.World.RegionInfo.RegionID.ToString())))
            {
                try
                {
                    Directory.CreateDirectory(ScriptEnginesPath);
                }
                catch (Exception)
                {
                }
            }

            // Don't recompile if we already have it
            // Performing 3 file exists tests for every script can still be slow
            if (File.Exists(assembly) && File.Exists(assembly + ".text") && File.Exists(assembly + ".map"))
            {
                // If we have already read this linemap file, then it will be in our dictionary.
                // Don't build another copy of the dictionary (saves memory) and certainly
                // don't keep reading the same file from disk multiple times.
                if (!m_lineMaps.ContainsKey(assembly))
                {
                    m_lineMaps[assembly] = ReadMapFile(assembly + ".map");
                }
                linemap = m_lineMaps[assembly];
                return;
            }

            if (Script == String.Empty)
            {
                throw new Exception("Cannot find script assembly and no script text present");
            }

            enumCompileType language = DefaultCompileLanguage;

            if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
            {
                language = enumCompileType.cs;
            }
            if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
            {
                language = enumCompileType.vb;
                // We need to remove //vb, it won't compile with that

                Script = Script.Substring(4, Script.Length - 4);
            }
            if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
            {
                language = enumCompileType.lsl;
            }

            if (Script.StartsWith("//js", true, CultureInfo.InvariantCulture))
            {
                language = enumCompileType.js;
            }

            if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
            {
                language = enumCompileType.yp;
            }

            //            m_log.DebugFormat("[Compiler]: Compile language is {0}", language);

            if (!AllowedCompilers.ContainsKey(language.ToString()))
            {
                // Not allowed to compile to this language!
                string errtext = String.Empty;
                errtext += "The compiler for language \"" + language.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
                throw new Exception(errtext);
            }

            if (m_scriptEngine.World.Permissions.CanCompileScript(ownerUUID, (int)language) == false)
            {
                // Not allowed to compile to this language!
                string errtext = String.Empty;
                errtext += ownerUUID + " is not in list of allowed users for this scripting language. Script will not be executed!";
                throw new Exception(errtext);
            }

            string compileScript = Script;

            if (language == enumCompileType.lsl)
            {
                // Its LSL, convert it to C#
                LSL_Converter = (ICodeConverter) new CSCodeGenerator(comms, m_insertCoopTerminationCalls);
                compileScript = LSL_Converter.Convert(Script);

                // copy converter warnings into our warnings.
                foreach (string warning in LSL_Converter.GetWarnings())
                {
                    AddWarning(warning);
                }

                linemap = ((CSCodeGenerator)LSL_Converter).PositionMap;
                // Write the linemap to a file and save it in our dictionary for next time.
                m_lineMaps[assembly] = linemap;
                WriteMapFile(assembly + ".map", linemap);
            }

            switch (language)
            {
            case enumCompileType.cs:
            case enumCompileType.lsl:
                compileScript = CreateCSCompilerScript(
                    compileScript,
                    m_scriptEngine.ScriptClassName,
                    m_scriptEngine.ScriptBaseClassName,
                    m_scriptEngine.ScriptBaseClassParameters);
                break;

            case enumCompileType.vb:
                compileScript = CreateVBCompilerScript(
                    compileScript, m_scriptEngine.ScriptClassName, m_scriptEngine.ScriptBaseClassName);
                break;
            }

            assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
        }