public override ICodeBlock GenerateDestroy(ICodeBlock codeBlock, IElement element)
 {
     if (GetIfHasAttachedGumInstances(element))
     {
         codeBlock.For("int i = gumAttachmentWrappers.Count-1; i > -1; i--")
         .Line("FlatRedBall.SpriteManager.RemovePositionedObject(gumAttachmentWrappers[i]);");
     }
     return(base.GenerateDestroy(codeBlock, element));
 }
Beispiel #2
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        private void GenerateFillCompletely(NamedObjectSave namedObjectSave, ICodeBlock codeBlock)
        {
            T Get <T>(string name)
            {
                return(namedObjectSave.Properties.GetValue <T>(name));
            }

            var tileSize       = Get <float>(nameof(TileShapeCollectionPropertiesViewModel.CollisionTileSize));
            var tileSizeString = tileSize.ToString(CultureInfo.InvariantCulture) + "f";

            var leftFill       = Get <float>(nameof(TileShapeCollectionPropertiesViewModel.CollisionFillLeft));
            var leftFillString = leftFill.ToString(CultureInfo.InvariantCulture) + "f";

            var topFill       = Get <float>(nameof(TileShapeCollectionPropertiesViewModel.CollisionFillTop));
            var topFillString = topFill.ToString(CultureInfo.InvariantCulture) + "f";

            var widthFill  = Get <int>(nameof(TileShapeCollectionPropertiesViewModel.CollisionFillWidth));
            var heightFill = Get <int>(nameof(TileShapeCollectionPropertiesViewModel.CollisionFillHeight));

            var remainderX = leftFill % tileSize;
            var remainderY = topFill % tileSize;

            var instanceName = namedObjectSave.FieldName;

            codeBlock.Line($"{instanceName}.GridSize = {tileSizeString};");
            //TileShapeCollectionInstance.GridSize = gridSize;

            codeBlock.Line($"{instanceName}.LeftSeedX = {remainderX.ToString(CultureInfo.InvariantCulture)};");
            codeBlock.Line($"{instanceName}.BottomSeedY = {remainderY.ToString(CultureInfo.InvariantCulture)};");

            codeBlock.Line($"{instanceName}.SortAxis = FlatRedBall.Math.Axis.X;");
            //TileShapeCollectionInstance.SortAxis = FlatRedBall.Math.Axis.X;

            var xFor = codeBlock.For($"int x = 0; x < {widthFill}; x++");
            //int(int x = 0; x < width; x++)
            //{
            var yFor = xFor.For($"int y = 0; y < {heightFill}; y++");

            //    for (int y = 0; y < height; y++)
            //    {

            yFor.Line(
                $"{instanceName}.AddCollisionAtWorld(" +
                $"{leftFillString} + x * {tileSize} + {tileSize} / 2.0f," +
                $"{topFillString} - y * {tileSize} - {tileSize} / 2.0f);");
            //        TileShapeCollectionInstance.AddCollisionAtWorld(
            //            left + x * gridSize + gridSize / 2.0f,
            //            top - y * gridSize - gridSize / 2.0f);
            //    }
            //}
        }
        private void GenerateScreenSaveUpdateDependencies(ICodeBlock codeBlock, IElement element)
        {
            // Only do top level and lists, not contents of lists, or else they might get update dependencies called 2 times
            //foreach (var namedObject in element.AllNamedObjects)
            foreach (var namedObject in element.NamedObjects)
            {
                var isEntity = namedObject.SourceType == SourceType.Entity;

                EntitySave entity = null;

                bool isList = false;

                if (isEntity)
                {
                    entity = ObjectFinder.Self.GetEntitySave(namedObject.SourceClassType);
                }
                else if (namedObject.SourceType == SourceType.FlatRedBallType && namedObject.SourceClassType == "PositionedObjectList<T>")
                {
                    var classType = namedObject.SourceClassGenericType;

                    entity = ObjectFinder.Self.GetEntitySave(classType);

                    if (entity != null)
                    {
                        isList = true;
                    }
                }
                if (entity != null)
                {
                    EntityManagementValues managementValues =
                        Values?.EntityManagementValueList?.FirstOrDefault(item => item.Name == entity.Name);

                    bool shouldCallUpdateDependencies = managementValues != null &&
                                                        managementValues.SelectedProperties.Contains("Attachment");

                    if (shouldCallUpdateDependencies)
                    {
                        if (isList)
                        {
                            var forBlock = codeBlock.For($"int i = 0; i < {namedObject.FieldName}.Count; i++");
                            forBlock.Line($"{namedObject.FieldName}[i].UpdateDependencies(currentTime);");
                        }
                        else
                        {
                            codeBlock.Line($"{namedObject.FieldName}.UpdateDependencies(currentTime);");
                        }
                    }
                }
            }
        }
Beispiel #4
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        public override ICodeBlock GenerateDestroy(ICodeBlock codeBlock, IElement element)
        {
            if (element is EntitySave)
            {
                EntitySave entitySave = (EntitySave)element;
                if (entitySave.IsScrollableEntityList && !string.IsNullOrEmpty(entitySave.ItemType))
                {
                    string itemTypeWithoutPath = FileManager.RemovePath(entitySave.ItemType);

                    codeBlock
                    .For("int i = mScrollableItems.Count - 1; i > -1; i--")
                    .Line("mScrollableItems[i].Destroy();")
                    .End()

                    .Line("FlatRedBall.SpriteManager.RemovePositionedObject(mScrollableHandle);")
                    .Line("Factories." + itemTypeWithoutPath + "Factory.Destroy();");
                }
            }

            return(codeBlock);
        }
        public static void GetDestroyForNamedObject(IElement element, NamedObjectSave namedObject, ICodeBlock codeBlock, bool forceRecycle = false)
        {
            #region EARLY OUTS

            if (GetShouldSkipDestroyOn(namedObject))
            {
                return;
            }

            #endregion

            bool shouldRecycle = 
                forceRecycle ||
                (element is EntitySave && (element as EntitySave).CreatedByOtherEntities);


            AddIfConditionalSymbolIfNecesssary(codeBlock, namedObject);

            #region Update dependencies

            // Update April 3, 2011
            // The generated code used
            // to call UpdateDependencies
            // on any contained NamedObjectSave.
            // We did this because we wanted to make
            // sure that all contained NamedObjectSaves
            // were updated so when the Entity is recycled,
            // the contained NamedObjectSaves are in the proper.
            // position...or at least that was how things used to
            // be done.  Now when AddToManagers is called on an Entity,
            // the Entity is moved back to the origin (and unrotated).  This
            // means that we don't need to worry about this anymore:
            //if ( SaveObject is EntitySave && 
            //    (SaveObject as EntitySave).CreatedByOtherEntities && 
            //    (namedObject.AttachToContainer || namedObject.AttachToCamera))
            //{
            //    // Why do we do this?  The reason is because it's possible (and likely) that the Entity that this code
            //    // is being generated for may be moving.  Any attached objects will "lag behind" until the Draw method is
            //    // called which updates dependencies.  But Entities are usually destroyed before this update happens.  If the
            //    // Entity that is destroyed is re-cycled, then all attached objects will be offset slightly.  This can build up
            //    // over time and cause issues.  This should help eliminate a lot of bugs.
            //    if (namedObject.SourceType == SourceType.Entity || 
            //        (namedObject.AssetTypeInfo != null && namedObject.AssetTypeInfo.ShouldAttach))
            //    {
            //        stringBuilder.AppendLine(tabs + namedObject.InstanceName + ".UpdateDependencies(TimeManager.CurrentTime);");
            //    }
            //}

            #endregion

            AssetTypeInfo ati = AvailableAssetTypes.Self.GetAssetTypeFromRuntimeType(namedObject.InstanceType);

            #region If object was added to manager, remove this object from managers

            if (ati != null && namedObject.AddToManagers)
            {
                string removalMethod = null;

                if (shouldRecycle && !string.IsNullOrEmpty(ati.RecycledDestroyMethod))
                {
                    removalMethod = ati.RecycledDestroyMethod.Replace("this", namedObject.InstanceName);
                }
                else
                {
                    if (ati.DestroyMethod != null)
                    {

                        removalMethod = ati.DestroyMethod.Replace("this", namedObject.InstanceName);

                    }
                }

                if (!string.IsNullOrEmpty(removalMethod))
                {
                    codeBlock.If(namedObject.InstanceName + " != null")
                             .Line(removalMethod + ";");
                }
            }

            #endregion

            // TODO:  Do we want to handle this case for pooled objects?  I think so.

            #region If the object is an Entity, destroy the object and unload the static content

            if (namedObject.SourceType == SourceType.Entity)
            {
                var ifBlock = codeBlock.If(namedObject.InstanceName + " != null");
                ifBlock.Line(namedObject.InstanceName + ".Destroy();");

                if(!forceRecycle)
                {
                        // We also detach so that if the object is recycled its Parent will be null
                    ifBlock
                             .Line(namedObject.InstanceName + ".Detach();");
                }
                // Vic says:  We used to manually call UnloadStaticContent on all Entities.  But this
                // doesn't work well with inheritance.  Instead, we now use the ContentManagers UnloadContent method support
                // GenerateStaticDestroyForType(tabs, namedObject.ClassType);
            }

            #endregion

            #region Special case Camera

            if (namedObject.SourceType == SourceType.FlatRedBallType && namedObject.SourceClassType == "Camera" && namedObject.IsNewCamera)
            {
                codeBlock.Line("FlatRedBall.SpriteManager.Cameras.Remove(" + namedObject.InstanceName + ");");

            }

            #endregion

            #region Special case PositionedObjectList
            if (namedObject.IsList && namedObject.IsFullyDefined)
            {
                bool shouldSkip = namedObject.SetByContainer;

                if (!shouldSkip)
                {
                    var forBlock = codeBlock.For(string.Format("int i = {0}.Count - 1; i > -1; i--", namedObject.InstanceName));

                    bool isEntity = ObjectFinder.Self.GetEntitySave(namedObject.SourceClassGenericType) != null;


                    if (isEntity)
                    {
                        forBlock.Line(namedObject.InstanceName + "[i].Destroy();");
                    }
                    else
                    {
                        string genericClassType = namedObject.SourceClassGenericType;

                        AssetTypeInfo atiForListElement = AvailableAssetTypes.Self.GetAssetTypeFromRuntimeType(genericClassType);

                        if (atiForListElement != null && atiForListElement.DestroyMethod != null)
                        {

                            string removalMethod = atiForListElement.DestroyMethod.Replace("this", namedObject.InstanceName + "[i]");

                            if (!string.IsNullOrEmpty(removalMethod))
                            {
                                forBlock.Line(removalMethod + ";");
                            }
                        }
                        else
                        {
                            forBlock.Line(string.Format("FlatRedBall.SpriteManager.RemovePositionedObject({0}[i]);",
                                                        namedObject.InstanceName));
                        }
                    }

                    string genericType = namedObject.SourceClassGenericType;

                    if (genericType.Contains("\\"))
                    {
                        genericType = genericType.Substring(genericType.IndexOf("\\") + 1);
                    }

                }

                // Vic says:  We used to manually call UnloadStaticContent on all Entities.  But this
                // doesn't work well with inheritance.  Instead, we now use the ContentManagers UnloadContent method support
                // GenerateStaticDestroyForType(tabs, genericType);

            }
            #endregion
            AddEndIfIfNecessary(codeBlock, namedObject);
        }
        private static void WriteTextInitializationLoopForScene(ICodeBlock codeBlock, string sceneName)
        {
            bool useTranslation = ProjectManager.GlueProjectSave.UsesTranslation;

            var forBlock = codeBlock.For(string.Format("int i = 0; i < {0}.Texts.Count; i++", sceneName));

            if (useTranslation)
            {
                forBlock.Line(
                    string.Format(
                        "{0}.Texts[i].DisplayText = FlatRedBall.Localization.LocalizationManager.Translate({0}.Texts[i].DisplayText);", sceneName));
            }
            forBlock.Line(string.Format("{0}.Texts[i].AdjustPositionForPixelPerfectDrawing = true;", sceneName));
        }
        public static void GetActivityForNamedObject(NamedObjectSave namedObjectSave, ICodeBlock codeBlock)
        {
            ///////////////////////////EARLY OUT/////////////////////////////////////////////////
            if (
                (namedObjectSave.SetByContainer && namedObjectSave.GetContainer() is EntitySave)
                ||
                namedObjectSave.IsDisabled || namedObjectSave.CallActivity == false ||
                namedObjectSave.InstantiatedByBase || !namedObjectSave.IsFullyDefined)
            {
                return;
            }
            /////////////////////////END EARLY OUT///////////////////////////////////////////////

            bool setByDerived = namedObjectSave.SetByDerived;

            AddIfConditionalSymbolIfNecesssary(codeBlock, namedObjectSave);

            if (!setByDerived)
            {
                if (namedObjectSave.Instantiate == false)
                {
                    // This may be null or it may be instantiated later by the user, so we should
                    // handle both cases:
                    codeBlock = codeBlock.If(namedObjectSave.InstanceName + " != null");
                }

                if (namedObjectSave.SourceType == SourceType.Entity)
                {
                    // Entities need activity!
                    codeBlock.Line(namedObjectSave.InstanceName + ".Activity();");
                }
                else if (namedObjectSave.SourceType == SourceType.FlatRedBallType &&
                    namedObjectSave.ClassType != null &&
                    namedObjectSave.ClassType.Contains("PositionedObjectList<"))
                {
                    // Now let's see if the object in the list is an entity
                    string genericType = namedObjectSave.SourceClassGenericType;


                    if (genericType.Contains("Entities\\"))
                    {
                        codeBlock.For("int i = " + namedObjectSave.InstanceName + ".Count - 1; i > -1; i--")
                                    .If("i < " + namedObjectSave.InstanceName + ".Count")
                                        .Line("// We do the extra if-check because activity could destroy any number of entities")
                                        .Line(namedObjectSave.InstanceName + "[i].Activity();");
                    }


                }

            }

            // If it's an emitter, call TimedEmit:
            ParticleCodeGenerator.GenerateTimedEmit(codeBlock, namedObjectSave);

            if (!setByDerived)
            {

                if (namedObjectSave.Instantiate == false)
                {
                    // end the if-statement we started above.
                    codeBlock = codeBlock.End();
                }
            }

            AddEndIfIfNecessary(codeBlock, namedObjectSave);
        }
        public override ICodeBlock GenerateDestroy(ICodeBlock codeBlock, IElement element)
        {
            if (element is EntitySave)
            {
                EntitySave entitySave = (EntitySave)element;
                if (entitySave.IsScrollableEntityList && !string.IsNullOrEmpty(entitySave.ItemType))
                {
                    string itemTypeWithoutPath = FileManager.RemovePath(entitySave.ItemType);

                    codeBlock
                        .For("int i = mScrollableItems.Count - 1; i > -1; i--")
                            .Line("mScrollableItems[i].Destroy();")
                        .End()

                        .Line("FlatRedBall.SpriteManager.RemovePositionedObject(mScrollableHandle);")
                        .Line("Factories." + itemTypeWithoutPath + "Factory.Destroy();");
                }
            }

            return codeBlock;
        }