Beispiel #1
0
        private IClassEquipment buyClassEquipment(BattlefieldRobot r, int classEquipmentId)
        {
            IClassEquipment classEquipment = null;

            {
                Tank tank = r as Tank;
                if (tank != null)
                {
                    classEquipment = tank.Gun;
                    if (gunsById.TryGetValue(classEquipmentId, out Gun wantedBuy) && !wantedBuy.Equals(classEquipment))
                    {
                        if (r.Gold >= wantedBuy.COST)
                        {
                            r.Gold  -= wantedBuy.COST;
                            tank.Gun = wantedBuy;
                        }
                    }
                }
            }

            {
                MineLayer mineLayer = r as MineLayer;
                if (mineLayer != null)
                {
                    classEquipment = mineLayer.MineGun;
                    if (mineGunsById.TryGetValue(classEquipmentId, out MineGun wantedBuy) && !wantedBuy.Equals(classEquipment))
                    {
                        if (r.Gold >= wantedBuy.COST)
                        {
                            r.Gold           -= wantedBuy.COST;
                            mineLayer.MineGun = wantedBuy;
                        }
                    }
                }
            }

            {
                Repairman repairman = r as Repairman;
                if (repairman != null)
                {
                    classEquipment = repairman.RepairTool;
                    if (repairToolsById.TryGetValue(classEquipmentId, out RepairTool wantedBuy) && !wantedBuy.Equals(classEquipment))
                    {
                        if (r.Gold >= wantedBuy.COST)
                        {
                            r.Gold -= wantedBuy.COST;
                            repairman.RepairTool = wantedBuy;
                        }
                    }
                }
            }
            return(classEquipment);
        }
Beispiel #2
0
        /// <summary>
        /// It buy and repair hit-points for robot r. Robot can only buy equipment witch is cheaper then robot gold.
        /// </summary>
        /// <param name="r"></param>
        /// <param name="motorId"></param>
        /// <param name="armorId"></param>
        /// <param name="classEquipmentID"></param>
        /// <param name="hp"></param>
        /// <returns></returns>
        public MerchantAnswerCommand Buy(BattlefieldRobot r, int motorId, int armorId, int classEquipmentID, int hp)
        {
            repairHp(r, r.Armor.MAX_HP / 10);


            {
                if (armorsById.TryGetValue(classEquipmentID, out Armor wantedBuy) && !wantedBuy.Equals(r.Armor))
                {
                    if (r.Gold >= wantedBuy.COST)
                    {
                        r.Gold -= wantedBuy.COST;
                        r.Armor = wantedBuy;
                        repairHp(r, r.Armor.MAX_HP);
                    }
                }
            }

            if (hp - r.HitPoints > 0)
            {
                int possibleToRepairHP = Math.Min(hp - r.HitPoints, r.Gold * 4);
                r.Gold -= (possibleToRepairHP + 3) / 4;
                repairHp(r, possibleToRepairHP);
            }

            {
                if (motorsById.TryGetValue(motorId, out Motor wantedBuy) && !wantedBuy.Equals(r.Motor))
                {
                    if (r.Gold >= wantedBuy.COST)
                    {
                        r.Gold -= wantedBuy.COST;
                        r.Motor = wantedBuy;
                    }
                }
            }

            IClassEquipment classEquipment = buyClassEquipment(r, classEquipmentID);

            return(new MerchantAnswerCommand(r.Motor.ID, r.Armor.ID, classEquipment.ID));
        }
        private ACommand initProcess(InitCommand command, Battlefield.NetworkStreamAndBattlefield networkStreamAndBattlefield)
        {
            Battlefield battlefield = networkStreamAndBattlefield.BATTLEFIELD;

            IClassEquipment classEquipment = null;

            // get teamId for this robot
            if (!battlefield.robotTeamIdByTeamName.TryGetValue(command.TEAM_NAME, out int teamId))
            {
                lock (battlefield.robotsByTeamId) {
                    lock (battlefield.robotTeamIdByTeamName) {
                        if (battlefield.robotTeamIdByTeamName.Count < battlefield.TEAMS)
                        {
                            teamId = battlefield.idForTeam++;
                            battlefield.robotsByTeamId[teamId] = new List <BattlefieldRobot>();
                            battlefield.robotTeamIdByTeamName.Add(command.TEAM_NAME, teamId);
                        }
                        else
                        {
                            return(new ErrorCommand("Too many teams."));
                        }
                    }
                }
            }
            else
            {
                lock (battlefield.robotsByTeamId) {
                    if (battlefield.robotsByTeamId[teamId].Count >= battlefield.ROBOTS_IN_TEAM)
                    {
                        return(new ErrorCommand("Too many robots in one team."));
                    }
                }
            }

            BattlefieldRobot robot;

            // create robot
            switch (command.ROBOT_TYPE)
            {
            case RobotType.MINE_LAYER:
                robot = new MineLayer(teamId, idForRobot++, networkStreamAndBattlefield.NETWORK_STREAM);
                initRobot(robot);
                classEquipment = ((MineLayer)robot).MineGun;
                break;

            case RobotType.TANK:
                robot = new Tank(teamId, idForRobot++, networkStreamAndBattlefield.NETWORK_STREAM);
                initRobot(robot);
                classEquipment = ((Tank)robot).Gun;
                break;

            case RobotType.REPAIRMAN:
                robot = new Repairman(teamId, idForRobot++, networkStreamAndBattlefield.NETWORK_STREAM);
                initRobot(robot);
                classEquipment = ((Repairman)robot).RepairTool;
                break;

            default:
                return(new ErrorCommand("Unsupported RobotType (" + command.ROBOT_TYPE + ") support only" + RobotType.MINE_LAYER + ", " + RobotType.TANK + ", " + RobotType.REPAIRMAN));
            }


            lock (battlefield.robots) {
                battlefield.robots.Add(robot);
            }
            lock (battlefield.robotsById) {
                battlefield.robotsById[robot.ID] = robot;
            }
            lock (battlefield.robotsByTeamId) {
                battlefield.robotsByTeamId[teamId].Add(robot);
            }

            lock (battlefield.robotsByStream) {
                battlefield.robotsByStream.Add(networkStreamAndBattlefield.NETWORK_STREAM, robot);
            }
            robot.NAME = command.NAME;

            lock (battlefield.battlefieldTurn) {
                battlefield.battlefieldTurn.AddRobot(new Robot(robot.ID, robot.TEAM_ID, robot.Score, robot.Gold, robot.HitPoints, robot.X, robot.Y,
                                                               robot.AngleDrive, robot.NAME));
                battlefield.turnDataModel?.Add(battlefieldTurn.ConvertToTurn(), false);
                battlefield.viewer?.StepNext();
            }

            return(battlefield.addToInitAnswerCommand(new InitAnswerCommand(battlefield.MAX_TURN, battlefield.lap, battlefield.MAX_LAP,
                                                                            robot.ID, robot.TEAM_ID, classEquipment.ID, robot.Armor.ID, robot.Motor.ID)));
        }