public PlayRoundResponse PlayRound(Choice player1Choice) { PlayRoundResponse response = new PlayRoundResponse(); response.Player1Choice = player1Choice; response.Player2Choice = _choiceBehavior.GetChoice(); // Tie? if (response.Player1Choice == response.Player2Choice) { response.Player1Result = GameResult.Tie; return(response); } // Player 1 wins? if (response.Player1Choice == Choice.Rock && response.Player2Choice == Choice.Scissors || response.Player1Choice == Choice.Scissors && response.Player2Choice == Choice.Paper || response.Player1Choice == Choice.Paper && response.Player2Choice == Choice.Rock) { response.Player1Result = GameResult.Win; return(response); } // otherwise loss response.Player1Result = GameResult.Loss; return(response); }
public RoundResult PlayRound() { RPSChoice p1Choice = _player1.GetChoice(); RPSChoice p2Choice = _player2.GetChoice(); int result = CompareThrows(p1Choice, p2Choice); return(new RoundResult(p1Choice, p2Choice, result)); }
public PlayerRoundResponse PlayerRound(Choice userChoice) { PlayerRoundResponse response = new PlayerRoundResponse(); response.UserChoice = userChoice; response.ComputerChoice = _chooser.GetChoice(); if (response.ComputerChoice == response.UserChoice) { response.Result = GameResult.Tie; return(response); } if (response.ComputerChoice == Choice.Rock && response.UserChoice == Choice.Scissors || response.ComputerChoice == Choice.Scissors && response.UserChoice == Choice.Paper || response.ComputerChoice == Choice.Paper && response.UserChoice == Choice.Rock) { response.Result = GameResult.Loss; return(response); } response.Result = GameResult.Win; return(response); }
public Choice GetComputerChoice() { return(_chooser.GetChoice()); }