/// <summary>
 /// RayCast 拾取目标
 /// </summary>
 public void RayCheckTarget()
 {
     UnityEngine.RaycastHit hit;
     if (UnityEngine.Physics.Raycast(UnityEngine.Camera.main.ScreenPointToRay(UnityEngine.Input.mousePosition), out hit, 100))
     {
         ICheatDetectable target = hit.transform.GetComponent <ICheatDetectable>();
         if (target != null)
         {
             Target = target;
         }
     }
 }
 public void ResetTarget()
 {
     _target = null;
 }