Beispiel #1
0
 private void Awake()
 {
     startedFalling  = false;
     currentFallTime = 0;
     stateObserver   =
         GetComponentInParent(typeof(ICharacterStateObserver)) as ICharacterStateObserver;
 }
Beispiel #2
0
    private void Awake()
    {
        GameObject desktopPlayer = GameObject.FindGameObjectWithTag("Player");

        playerReference          = desktopPlayer;
        stateObserver            = playerReference.GetComponent(typeof(ICharacterStateObserver)) as ICharacterStateObserver;
        cameraDirectionLayerMask = LayerMask.GetMask("CameraDirections");
    }
 void Awake()
 {
     stateObserver = GetComponentInParent(typeof(ICharacterStateObserver)) as ICharacterStateObserver;
     walkingHash   = Animator.StringToHash("Walking");
     jumpingHash   = Animator.StringToHash("Jumping");
     fallingHash   = Animator.StringToHash("Falling");
     meleeHash     = Animator.StringToHash("Melee");
     hammerHash    = Animator.StringToHash("Hammer");
 }
 private void Awake()
 {
     playerAnimator  = GetComponent <Animator>();
     stateObserver   = GetComponentInParent(typeof(ICharacterStateObserver)) as ICharacterStateObserver;
     runningHash     = Animator.StringToHash("Running");
     lightAttackHash = Animator.StringToHash("LightAttack");
     fallingHash     = Animator.StringToHash("Falling");
     jumpingHash     = Animator.StringToHash("Jumping");
     heavyAttackHash = Animator.StringToHash("HeavyAttack");
 }
 private void Awake()
 {
     stateObserver = GetComponentInParent(typeof(ICharacterStateObserver)) as ICharacterStateObserver;
     attacker      = transform.root.gameObject;
 }
Beispiel #6
0
 private void Awake()
 {
     stateObserver      = GetComponentInParent(typeof(ICharacterStateObserver)) as ICharacterStateObserver;
     characterRigidbody = GetComponentInParent <Rigidbody2D>();
     movementHandler    = transform.root.GetComponentInChildren(typeof(IMovementHandler)) as IMovementHandler;
 }
Beispiel #7
0
 void Awake()
 {
     stateObserver = GetComponentInParent(typeof(ICharacterStateObserver)) as ICharacterStateObserver;
 }
 void Awake()
 {
     stateObserver   = GetComponentInParent(typeof(ICharacterStateObserver)) as ICharacterStateObserver;
     resourceBarFill = GetComponent <UnityEngine.UI.Image>();
 }