private static void CollectAnimationCallBack(ICharacterState stateManager, PlayerEntity playerEntity)
        {
            try
            {
                SingletonManager.Get <DurationHelp>().ProfileStart(CustomProfilerStep.StateUpdateEventCollect);
                stateManager.CollectAnimationCallback((animationCommandType, fsmType) =>
                {
                    playerEntity.stateInterVar.AnimationCallbackCommands.Commands.Add(
                        new KeyValuePair <short, float>(animationCommandType, fsmType));
                });
                stateManager.ClearAnimationCallback();

                //动画回调
                var firstPersonEvent = playerEntity.firstPersonModel.Value.GetComponent <AnimationClipEvent>();
                if (firstPersonEvent != null)
                {
                    foreach (KeyValuePair <short, AnimationEventParam> keyValuePair in firstPersonEvent.EventParams)
                    {
                        playerEntity.stateInterVar.FirstPersonAnimationEventCallBack.Commands.Add(
                            new KeyValuePair <short, AnimationEventParam>(keyValuePair.Key, keyValuePair.Value));
                    }

                    firstPersonEvent.EventParams.Clear();
                }

                var thirdPersonEvent = playerEntity.thirdPersonModel.Value.GetComponent <AnimationClipEvent>();
                if (thirdPersonEvent != null)
                {
                    foreach (KeyValuePair <short, AnimationEventParam> keyValuePair in thirdPersonEvent.EventParams)
                    {
                        playerEntity.stateInterVar.ThirdPersonAnimationEventCallBack.Commands.Add(
                            new KeyValuePair <short, AnimationEventParam>(keyValuePair.Key, keyValuePair.Value));
                    }

                    thirdPersonEvent.EventParams.Clear();
                }
            }
            finally
            {
                SingletonManager.Get <DurationHelp>().ProfileEnd(CustomProfilerStep.StateUpdateEventCollect);
            }
        }