public void CreateCharacter(Character character, Game.Game game) { character.Game = game; character.Stats = new List <Stat> { new Stat(StatsType.Hunger), new Stat(StatsType.Thirst), new Stat(StatsType.Energy), new Stat(StatsType.Health) }; _characterRepository.AddCharacter(character); }
public async Task <Dnd35CharacterViewModel> AddCharacter(Dnd35CharacterViewModel character, string userName) { var bsonCharacter = _mapper.MapViewModelToDocument(character); bsonCharacter.Add(new BsonElement("owner", userName)); var addedCharacter = await _characterRepository.AddCharacter(bsonCharacter); return(_mapper.MapDocumentToViewModel(addedCharacter)); }
public ActionResult <ServiceResponse <GetCharacterDto> > AddCharacter(AddCharacterDto newCharacter) { // ServiceResponse<GetCharacterDto> response = new ServiceResponse<GetCharacterDto>(); var characterEntity = _mapper.Map <Character>(newCharacter); _characterRepository.AddCharacter(characterEntity); _characterRepository.Save(); var characterToReturn = _mapper.Map <GetCharacterDto>(characterEntity); return(CreatedAtRoute("GetCharacter", new { characterId = characterToReturn.Id }, characterToReturn)); }
public IActionResult Create(CharacterCreateVM create) { // TODO polaczenie modelu CharacterCreateVM z listą ras z bazy danych if (ModelState.IsValid) { var newCharacter = new Character { Name = create.Name, Race = appDbContext.Races.FirstOrDefault(x => x.RaceID == create.RaceID), Experience = 0, Level = 1, SilfrQuantity = startSilfrQuantity, AdditionalAgility = 0, AdditionalAtttackDamage = 0, AdditionalDefence = 0, AdditionalDexterity = 0, AdditionalVitality = 0, StatPoints = 0 }; _ICharacterRepository.AddCharacter(newCharacter); var currentUser = appDbContext.Users.FirstOrDefault(x => x.UserName == HttpContext.User.Identity.Name); currentUser.IsCharacterCreated = true; currentUser.AccountCharacterID = newCharacter.CharacterID; appDbContext.SaveChanges(); // dodanie startowych itemow for (int i = 1; i <= 7; i++) { _ICharacterRepository.AddItem(i, currentUser.AccountCharacterID); } return(RedirectToAction("Index", "Home")); } create.RacesList = new List <SelectListItem>(); foreach (var x in appDbContext.Races) { create.RacesList.Add(new SelectListItem(x.Name, x.RaceID.ToString())); } return(View(create)); }
public IActionResult AddCharacter([FromBody] Dictionary <string, string> content) { if (!Extras.CheckLogin(Request.Cookies, _PlayerRepo)) { return(Unauthorized()); } string[] jsons = content["jsons"].Split("\"split\":\"line\""); Character toAdd = JsonConvert.DeserializeObject <Character>(jsons[0]); toAdd.playerId = new ObjectId(Request.Cookies["id"]); Dictionary <string, int> classes = JsonConvert.DeserializeObject <Dictionary <string, int> >(jsons[1]); Class starterClass = _ClassRepo.GetClass(classes.Keys.First()).Result; Dictionary <string, int[]> attributes = JsonConvert.DeserializeObject <Dictionary <string, int[]> >(jsons[2]); Armor armor = JsonConvert.DeserializeObject <Armor>(jsons[3]); if (!jsons[4].Contains("brak")) { Shield shield = JsonConvert.DeserializeObject <Shield>(jsons[4]); toAdd.shield = shield; } else { toAdd.shield = new Shield(); } toAdd.specialAbilities.AddRange(starterClass.Poziomy[0].specjalne); toAdd.throws.Add("wytrwalosc", starterClass.Poziomy[0].rzuty[0]); toAdd.throws.Add("refleks", starterClass.Poziomy[0].rzuty[1]); toAdd.throws.Add("wola", starterClass.Poziomy[0].rzuty[2]); toAdd.classes = classes; toAdd.attributes = attributes; toAdd.armor = armor; toAdd.protective1 = new ProtectiveItem(); toAdd.protective2 = new ProtectiveItem(); _CharacterRepo.AddCharacter(toAdd); return(Ok()); }
public Task AddCharacter(CreateCharacterCommand command) => _characterRepository.AddCharacter(command.Name, command.Planet);