BehaviorReturnCode WaitSomeTimeExec()
		{
			charDriver.StopMoving();
			cooldown.Start(charDriver.GetMonoBehavior());

			return BehaviorReturnCode.Success;
		}
Beispiel #2
0
 BehaviorReturnCode StopMovementExec()
 {
     charDriver.StopMoving(zeroVelocity);
     return(BehaviorReturnCode.Success);
 }