private void Awake() { controller = GetComponent <ICharacterController2D>(); player = GetComponent <PlayerInput>(); }
protected void Awake() { controller = GetComponent <ICharacterController2D>(); input = GetComponent <PlayerInput>(); }
private void Awake() { controller = GetComponent <ICharacterController2D>(); player = GetComponent <PlayerInput>(); }
protected void Awake() { controller = GetComponent <ICharacterController2D>(); input = GetComponent <PlayerInput>(); }