public static void TakeHealing(this ICharacterClass characterClass, float healingTaken)
        {
            if (characterClass.CheckIfDead() == false)
            {
                float maximumHealth = characterClass.GetMaximumHealth();
                float currentHealth = characterClass.GetCurrentHealth();

                bool healingOverflow = currentHealth + healingTaken > maximumHealth;

                float validatedHealthValue = healingOverflow ? maximumHealth
                                                             : currentHealth + healingTaken;

                characterClass.SetCurrentHealth(validatedHealthValue);
                characterClass.GetStatusBarManager().PerformValueChangeTextEffectWithColor(healingTaken, StateValueChangeAction.TakingHealing);
            }
        }
 public void HealthButton_OnClick()
 {
     selectedCharacterClass.TakeHealing(selectedCharacterClass.GetMaximumHealth());
 }
Beispiel #3
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 private void RefreshPlayerStatusBar()
 {
     staminaBarFillImage.fillAmount = characterClass.GetCurrentStamina() / characterClass.GetMaximumStamina();
     manaBarFillImage.fillAmount    = characterClass.GetCurrentMana() / characterClass.GetMaximumMana();
     healthBarFillImage.fillAmount  = characterClass.GetCurrentHealth() / characterClass.GetMaximumHealth();
 }